What I wanna know is how do half of the issues in the game get through the woodworks if they have a dedicated QA team that large.
Very easy. You can never cover and test all scenarios even if you have 3 times that size. You cannot cover what essentially hundreds of thousands of players "test" at the same time and how each person tests the limit of their implementation.
Also, they also release patches with known bugs to stay on schedule and which they will address on the first hotfix. A lot of games do that. As long as there is no game-breaking bug, the patch is viable and playable. Who the F cares about untranslated text? It lacks polish, yes, but you can still complete the quest and thus the quest is still deemed functional.
I wouldn't expect them to catch nor trap everything, but I certainly would not expect to see some of the bugs that have been present in this games history with a team of 100+ people on QA. Especially when many of those bugs would be visible by just merely playing the game, and would not necessarily be a fairly situational bug, and no I am not talking about your "But it's only untranslated text" 'bug'.Very easy. You can never cover and test all scenarios even if you have 3 times that size. You cannot cover what essentially hundreds of thousands of players "test" at the same time and how each person tests the limit of their implementation.
Also, they also release patches with known bugs to stay on schedule and which they will address on the first hotfix. A lot of games do that. As long as there is no game-breaking bug, the patch is viable and playable. Who the F cares about untranslated text? It lacks polish, yes, but you can still complete the quest and thus the quest is still deemed functional.
Edit: and I absolutely would expect quite a lot of the bugs to be patched, especially for a game that deems bug exploitation to be against the ToS.
Last edited by Kaurhz; 02-03-2025 at 12:02 AM.
You would be surprised. Also, let me give you a hint. Those numbers are ONLY when they work on an expansion or they have to release a major patch. It makes 0 financial sense to have a QA team of 100 people testing tiny patches. A more realistic number is probably around 12-15 max, where people are split between tickets received (bug reports) and testing the new upcoming build + some edge cases.I wouldn't expect them to catch nor trap everything, but I certainly would not expect to see some of the bugs that have been present in this games history with a team of 100+ people on QA. Especially when many of those bugs would be visible by just merely playing the game, and would not necessarily be a fairly situational bug, and no I am not talking about your "But it's only untranslated text" 'bug'.
Edit: and I absolutely would expect quite a lot of the bugs to be patched, especially for a game that deems bug exploitation to be against the ToS.
If you really want to be angry and blame someone blame the devs and the stakeholders that push for profit above all. (mostly stakeholders since they are the ones who impose the unrealistic release dates).
As for bug exploitation against the ToS, every single game out there under the sun has the same policy..
@ValenceTypically game companies have 1-2 teams that exclusively focus on testing High End content. They will also be tasked with providing feedback on the fight (mechanics, HP, Damage, timing, difficulty.. etc) as well as any abnormalities observed.I'm sorry but this is all but a QA team, this is a ragtag team of various employees of whom QA isn't the core job and skillset they have, who do this on the side of their actual jobs, and there is even less of them testing the hardest difficulties
Last edited by Kohashi; 02-03-2025 at 09:18 PM.
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