Quote Originally Posted by Valence View Post
Why do they keep mentioning that they make their own inner circle of devs test their new content?
When they say that, it depends a lot on what type of content.

For casual content such as dungeons and alliance raids, they do mean all their staff, such as marketing and PR teams. They are looking for people who work for their company who are really not good and can't do a basic rotation.

If you mean high-end duties, obviously they get a static of really good players to test it, who test all their high-end duties regularly.
Why does it even happen if they have a QA team of over 100 people?
They are just testing for bugs. They find several thousand bugs and reduce them to a small number, shown in the "Known Issues" section of the patch notes.
Quote Originally Posted by Kaurhz View Post
What I wanna know is how do half of the issues in the game get through the woodworks if they have a dedicated QA team that large.
There are always bugs in software of any kind. So what all game developers do is have a priority system. They rate bugs depending on if they are a big deal or not. If they are minor, then they often put them to the back of the pile.

That's why the game always feels so bug-free. What you see as a "bug", is more likely a design decision, and it's important to distinguish this.

The game has a lot of bad designs and bad code and infrastructure, but that's different from an actual bug. Many things people want to say are "bugs" get put in the bug forum by players and SE move it to "Working as Intended".