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  1. #1
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Twintania
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    Machinist Lv 100
    Why do they keep mentioning that they make their own inner circle of devs test their new content? Why does it even happen if they have a QA team of over 100 people?
    (4)

  2. #2
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
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    Dancer Lv 90
    Quote Originally Posted by Valence View Post
    Why do they keep mentioning that they make their own inner circle of devs test their new content? Why does it even happen if they have a QA team of over 100 people?
    What I wanna know is how do half of the issues in the game get through the woodworks if they have a dedicated QA team that large.
    (3)

  3. #3
    Player
    Kohashi's Avatar
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    Lucaon Soho
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    Odin
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    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    What I wanna know is how do half of the issues in the game get through the woodworks if they have a dedicated QA team that large.
    Very easy. You can never cover and test all scenarios even if you have 3 times that size. You cannot cover what essentially hundreds of thousands of players "test" at the same time and how each person tests the limit of their implementation.

    Also, they also release patches with known bugs to stay on schedule and which they will address on the first hotfix. A lot of games do that. As long as there is no game-breaking bug, the patch is viable and playable. Who the F cares about untranslated text? It lacks polish, yes, but you can still complete the quest and thus the quest is still deemed functional.
    (0)

  4. #4
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Quote Originally Posted by Kohashi View Post
    Very easy. You can never cover and test all scenarios even if you have 3 times that size. You cannot cover what essentially hundreds of thousands of players "test" at the same time and how each person tests the limit of their implementation.

    Also, they also release patches with known bugs to stay on schedule and which they will address on the first hotfix. A lot of games do that. As long as there is no game-breaking bug, the patch is viable and playable. Who the F cares about untranslated text? It lacks polish, yes, but you can still complete the quest and thus the quest is still deemed functional.
    I wouldn't expect them to catch nor trap everything, but I certainly would not expect to see some of the bugs that have been present in this games history with a team of 100+ people on QA. Especially when many of those bugs would be visible by just merely playing the game, and would not necessarily be a fairly situational bug, and no I am not talking about your "But it's only untranslated text" 'bug'.

    Edit: and I absolutely would expect quite a lot of the bugs to be patched, especially for a game that deems bug exploitation to be against the ToS.
    (2)
    Last edited by Kaurhz; 02-03-2025 at 12:02 AM.

  5. #5
    Player
    Kohashi's Avatar
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    Lucaon Soho
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    Odin
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    Sage Lv 100
    Quote Originally Posted by Kaurhz View Post
    I wouldn't expect them to catch nor trap everything, but I certainly would not expect to see some of the bugs that have been present in this games history with a team of 100+ people on QA. Especially when many of those bugs would be visible by just merely playing the game, and would not necessarily be a fairly situational bug, and no I am not talking about your "But it's only untranslated text" 'bug'.

    Edit: and I absolutely would expect quite a lot of the bugs to be patched, especially for a game that deems bug exploitation to be against the ToS.
    You would be surprised. Also, let me give you a hint. Those numbers are ONLY when they work on an expansion or they have to release a major patch. It makes 0 financial sense to have a QA team of 100 people testing tiny patches. A more realistic number is probably around 12-15 max, where people are split between tickets received (bug reports) and testing the new upcoming build + some edge cases.

    If you really want to be angry and blame someone blame the devs and the stakeholders that push for profit above all. (mostly stakeholders since they are the ones who impose the unrealistic release dates).

    As for bug exploitation against the ToS, every single game out there under the sun has the same policy..


    @Valence
    I'm sorry but this is all but a QA team, this is a ragtag team of various employees of whom QA isn't the core job and skillset they have, who do this on the side of their actual jobs, and there is even less of them testing the hardest difficulties
    Typically game companies have 1-2 teams that exclusively focus on testing High End content. They will also be tasked with providing feedback on the fight (mechanics, HP, Damage, timing, difficulty.. etc) as well as any abnormalities observed.
    (0)
    Last edited by Kohashi; 02-03-2025 at 09:18 PM.

  6. #6
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    Oscarlet Oirellain
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    Jenova
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    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Why do they keep mentioning that they make their own inner circle of devs test their new content?
    When they say that, it depends a lot on what type of content.

    For casual content such as dungeons and alliance raids, they do mean all their staff, such as marketing and PR teams. They are looking for people who work for their company who are really not good and can't do a basic rotation.

    If you mean high-end duties, obviously they get a static of really good players to test it, who test all their high-end duties regularly.
    Why does it even happen if they have a QA team of over 100 people?
    They are just testing for bugs. They find several thousand bugs and reduce them to a small number, shown in the "Known Issues" section of the patch notes.
    Quote Originally Posted by Kaurhz View Post
    What I wanna know is how do half of the issues in the game get through the woodworks if they have a dedicated QA team that large.
    There are always bugs in software of any kind. So what all game developers do is have a priority system. They rate bugs depending on if they are a big deal or not. If they are minor, then they often put them to the back of the pile.

    That's why the game always feels so bug-free. What you see as a "bug", is more likely a design decision, and it's important to distinguish this.

    The game has a lot of bad designs and bad code and infrastructure, but that's different from an actual bug. Many things people want to say are "bugs" get put in the bug forum by players and SE move it to "Working as Intended".
    (1)

  7. #7
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Twintania
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    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    When they say that, it depends a lot on what type of content.

    For casual content such as dungeons and alliance raids, they do mean all their staff, such as marketing and PR teams. They are looking for people who work for their company who are really not good and can't do a basic rotation.

    If you mean high-end duties, obviously they get a static of really good players to test it, who test all their high-end duties regularly.
    They are just testing for bugs. They find several thousand bugs and reduce them to a small number, shown in the "Known Issues" section of the patch notes.
    Okay so let me get this straight, we were obviously talking about encounter design testing, and you replied to me with them having a QA team of over a hundred people. Then you proceed to tell me that actually this QA team mostly tracks bugs (so that's not encounter gameplay testing), that it's actually all their non QA teams testing those encounters on the side of their actual job, and then finally that the high end ones (like ultimates being talked about here) are indeed tested by a smaller circle of devs.

    I'm sorry but this is all but a QA team, this is a ragtag team of various employees of whom QA isn't the core job and skillset they have, who do this on the side of their actual jobs, and there is even less of them testing the hardest difficulties. I don't have anything against this mind you, but then how does this invalidate what I initially said (and got from their liveletters/interviews when they talk about it)?
    (10)