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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Another benefit of decoupling Baneful Impaction from Chain is the event should you are paired with dupe SCHs in 8-24 man contents. We went from "I forgot to press chain the entire fight" to "oops let's just overwrite one another heheh". I honestly know not which one is better, but what I know for sure is neither of them feels great.

    Their obsession to consider 8-man savage/ultimate and nothing else is really tiresome to watch. There are also players outside those content, yanno SE?
    This is very much something I dislike with the recent decision to add a bunch of follow-up oGCDs to the raid buffs.

    I was playing RDM several weeks back in Jeuno and got a party nearly full of RDM. We somehow managed to co-ordinate (most of the time) with staggering Embolden, but that does come with the cost of delaying the follow-up attack, losing a use of it in any given fight. Thinking about duplicate jobs in alliance that rely on debuffs like SCH makes that idea far worse, because now you're effectively throwing away an alliance buff to try and stay in line with your parties buffs. Before it didn't matter, you just co-ordinate and try to get your buffs to not overlap, now it comes with a loss that just feels bad if you can actually co-ordinate your raid buffs.

    Also they're just filler for fillers sake, they don't add anything meaningful to the rotation besides "big number every 2 minutes".
    (1)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheDustyOne View Post
    This is very much something I dislike with the recent decision to add a bunch of follow-up oGCDs to the raid buffs.

    I was playing RDM several weeks back in Jeuno and got a party nearly full of RDM. We somehow managed to co-ordinate (most of the time) with staggering Embolden, but that does come with the cost of delaying the follow-up attack, losing a use of it in any given fight. Thinking about duplicate jobs in alliance that rely on debuffs like SCH makes that idea far worse, because now you're effectively throwing away an alliance buff to try and stay in line with your parties buffs. Before it didn't matter, you just co-ordinate and try to get your buffs to not overlap, now it comes with a loss that just feels bad if you can actually co-ordinate your raid buffs.

    Also they're just filler for fillers sake, they don't add anything meaningful to the rotation besides "big number every 2 minutes".
    You'd think if their grand idea of DT job design means "lots and lots of follow up oGCDs", they could've at least pick the ones that make sense. But then we got things like:
    • Temperance => Divine Caress. Why? Why not things like Plenary Indulgence?
    • PoM => Glare IV. Why? Why not Assize?
    • Chain Stratagem => Baneful Impaction. Why? Why not Aetherflow?
    • Divination => Oracle. Why? And on personal note, is Oracle really thematic for AST?
    • Many more, IIRC SMN's Searing Light => Searing Flash, too?
    Can't think much else at the moment, but again, shows how uneven the amount of thought they've given to the jobs in general.
    (0)
    Last edited by Rein_eon_Osborne; 01-29-2025 at 08:06 PM.

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    You'd think if their grand idea of DT job design means "lots and lots of follow up oGCDs", they could've at least pick the ones that make sense. But then we got things like:
    • Temperance => Divine Caress. Why? Why not things like Plenary Indulgence?
    • PoM => Glare IV. Why? Why not Assize?
    • Chain Stratagem => Baneful Impaction. Why? Why not Aetherflow?
    • Many more, IIRC SMN's Searing Light => Searing Flash, too?
    Can't think much else at the moment, but again, shows how uneven the amount of thought they've given to the jobs in general.
    I think it's possible that their thought process is:

    People use big hits under buff alignment > Big hits belong under buffs > Why not put a big hit as a follow-up to buffs?
    (1)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    I think it's possible that their thought process is:

    People use big hits under buff alignment > Big hits belong under buffs > Why not put a big hit as a follow-up to buffs?
    If that’s the case, then the overwrite-able (de)buffs should be the last one they’d consider. This is how I came to a conclusion that they never consider anything that’s not 8-man savage/ult when they make these sort of decisions.

    Aside from questionable pick, my other problem with these new follow-ups is the fact they are pressed so little amount of times or condensed to one specific type of period in a fight.
    (1)

  5. #5
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    If that’s the case, then the overwrite-able (de)buffs should be the last one they’d consider. This is how I came to a conclusion that they never consider anything that’s not 8-man savage/ult when they make these sort of decisions.

    Aside from questionable pick, my other problem with these new follow-ups is the fact they are pressed so little amount of times or condensed to one specific type of period in a fight.
    And let's nkt forget that in the 7.0 patch note explanation, they added " to increase attack variation, we added the lvl 92 big hits." That itself is an issue with it since especially glare 4 is the only one thatsan gcd while the others are ogcds and psyche only has a 1 minute cd.
    (1)