To be honest in last time i see a lot of weird propositions about FLs. I mean, they have some sense, but, usually OPs propose very radical methods to fix the "problems".
Why we just cant agrees with fact ff14 not PvP game, and as i know never was. Its a bit weird expect a lot of nice PvP content in game, what isnt target audience of the game.
FF14 offers quite a lot of equality. You fight with the same number of players. You have fixed damage and a supply of resources equal to your opponents.
I just want to remind you that in PvP-oriented games, especially when it comes to large-scale events, all these factors are usually not taken into account. You can fight outnumbered, with worse equipment, in a worse position and without a full set of buffs and resources. And yet, you won't find widespread complaints that the experience of these players is terrible.
PvP by default implies some kind of inequality. Someone will always be better and someone worse.
Any sanctions for bad play in FF14 are a bad idea, simply because the target audience is casuals.
Coming into this game, going to roulette, especially in FL, you have already agreed by default that you probably will not find yourself in the best team of players.
Do many things in FL irritate me? Certainly. But pvp players must be aware that it is stupid to expect anything more from the players. Need to change our (player base) mentality and thinking towards this regime. And this is almost impossible.
A striking example of such experience is today Onsal. Yellow team just obtained free three nodes and afking around it and getting free 300+ points without pvp, when our team fighting vs red all this time. None of the lagging teams decided to concede, and this continued until the triangle disappeared. As a monk i just /huming first 5 minutes of the match, beacuse, what i should to do? Call in ally chat? Blame on them? Team anyway didnt react. The players had already consciously decided to give the round to yellow (which later happened).
The developer is well aware of such situations and still leaves everything as is. We don't get more complex and interesting maps that reward PvP specifically. All we really can do, this is form all our criticism and try to distribute our culture and thought. But, this can be very demotivation, beacuse: "lol shut up, no one care about that, we are here for the exp".