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  1. #1
    Player
    IceEyes's Avatar
    Join Date
    Dec 2024
    Posts
    43
    Character
    Shani Shy
    World
    Alpha
    Main Class
    Warrior Lv 100
    I prefer low quality matches more then dead queue. Also not guaranteed prizes removes FL from roulette.
    (13)

  2. #2
    Player
    brancinaed's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    80
    Character
    Bran Cinaed
    World
    Ultros
    Main Class
    Monk Lv 77
    There should be more rewards for second and third place! Right now it feels pretty bad to get second or third without the roulette bonus. I wish there was some more reward. I wish the Frontline or Rival Wings rewards were better besides the achievements and they could be better if we could earn the old rewards.
    (0)

  3. #3
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    129
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by brancinaed View Post
    There should be more rewards for second and third place! Right now it feels pretty bad to get second or third without the roulette bonus. I wish there was some more reward. I wish the Frontline or Rival Wings rewards were better besides the achievements and they could be better if we could earn the old rewards.
    Old feast & series rewards would be good to make a come back, they promised it for some time. I think in general pvp rewards beside exp and tomes are ...lacking, especially if you played long enough.

    As for the "more rewards" to 2nd and 3rd place.... You get pvp series rewards, you get exp, you get tomes, you get wolf marks... I think it's too much, no? As this is not dissimilar to rewards for getting 1st place aside from achievements grind.
    (4)

  4. #4
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,160
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    In chocobo racing one random birb gets some extra exp with rng roulette. Bring that to frontlines! One gc no matter the performance gets the extra by rng.
    (1)

  5. #5
    Player
    Daughterofdeath's Avatar
    Join Date
    Feb 2025
    Posts
    137
    Character
    Vhaeje Ebony
    World
    Golem
    Main Class
    Monk Lv 91
    In front lines no its to rng based, and parties can legit stun lock people to death with how many people exist in front lines, Now IN CC I agree with you but not in something as horribly designed/ rng and stun lock gameplay like frontlines is.

    I would be okay with it if 2 things happened

    You halfed the amount of people in each team
    and 2. you remove the rng from the frontlines
    (2)

  6. #6
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Daughterofdeath View Post
    In front lines no its to rng based, and parties can legit stun lock people to death with how many people exist in front lines, Now IN CC I agree with you but not in something as horribly designed/ rng and stun lock gameplay like frontlines is.

    I would be okay with it if 2 things happened

    You halfed the amount of people in each team
    and 2. you remove the rng from the frontlines
    What's the random number generated in Frontline?
    (1)

  7. #7
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    129
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Exmo View Post
    Not a fan of this idea. Doesn't make sense to blend raiding and pvp.
    Truth be told I am not sure about this suggestion myself, but thought it's interesting enough to mention. Raid gear treadmill is a whole other thing...
    What "good" gear means, is different to different players i suppose. Is it a glam, or is it the ilvl.

    Quote Originally Posted by Daughterofdeath View Post
    In front lines no its to rng based, and parties can legit stun lock people to death with how many people exist in front lines, Now IN CC I agree with you but not in something as horribly designed/ rng and stun lock gameplay like frontlines is.

    I would be okay with it if 2 things happened

    You halfed the amount of people in each team
    and 2. you remove the rng from the frontlines
    From the mention of frontline rng, I always assume a person is quite new to frontline as a game mode. I assume RNG you are talking about is node spawn patterns. From my personal experience the only real impactful RNG is how good your team and enemy is at PVPing and strategy. If everyone is equally good at pvp (yourself and enemy), node spawn can become a factor and is actually what creates the fun. Look at shatter - the lack of RNG in node spawn is not well received by a lot of players, as it's seen as boring and repetitive. Though in shatter like in other maps, what usually decides the victory is how good people are at killing.

    "Stunlock gameplay" is a whole other thing, and crowd control abilities are too many in FL, and something that has been mentioned by a lot of players. This is because skills have been designed for CC and not Frontline. Thankfully all enemies have them and it's not just one team, so this isn't really relevant to this thread.
    (2)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TofuLove View Post

    From the mention of frontline rng, I always assume a person is quite new to frontline as a game mode. I assume RNG you are talking about is node spawn patterns. From my personal experience the only real impactful RNG is how good your team and enemy is at PVPing and strategy. If everyone is equally good at pvp (yourself and enemy), node spawn can become a factor and is actually what creates the fun. Look at shatter - the lack of RNG in node spawn is not well received by a lot of players, as it's seen as boring and repetitive. Though in shatter like in other maps, what usually decides the victory is how good people are at killing.
    Yup, exactly this. I understand it can be frustrating when two S-ranks spawn right next to an enemy team near the end of a match and you lose what looked like a sure win, but that evens out over time and is a rare occurrence anyway. What the spawns do is prevent the repetitive, scripted gameplay that nearly all the combat in 14 suffers from. The predictability of Shatter is precisely why I don't play it.
    (1)

  9. #9
    Player
    Helldemon's Avatar
    Join Date
    Dec 2019
    Posts
    2
    Character
    Helldemon Ffxi
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Frontlines would be DoA with changes like that.
    (1)

  10. #10
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    The premades on Light were agonizing for everyone not in them. It was an absolute nightmare of a time.
    (4)

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