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  1. #1
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    The thing is the solution has been directly, infront of their faces, for years, and years. Other PvP games have had these VERY SAME issues, and implemented solutions. Be that matchmaking systems, auto kicking lethargic players, adjusting job/character balancing, reducing player counts, slashing premades in half, adding a cap to the number of targets afflicted by an AoE, you name it, someones already done it. All Square Enix has to do is have their devs go and play these games, and see what works, what doesn't, and the positives/drawbacks associated with each system they run across. We don't even have to debate what's best. The R&D has been done by their competitors, and nothing is better than stealing other peoples useful ideas.
    (2)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    The thing is the solution has been directly, infront of their faces, for years, and years. Other PvP games have had these VERY SAME issues, and implemented solutions. Be that matchmaking systems, auto kicking lethargic players, adjusting job/character balancing, reducing player counts, slashing premades in half, adding a cap to the number of targets afflicted by an AoE, you name it, someones already done it. All Square Enix has to do is have their devs go and play these games, and see what works, what doesn't, and the positives/drawbacks associated with each system they run across. We don't even have to debate what's best. The R&D has been done by their competitors, and nothing is better than stealing other peoples useful ideas.
    Fair. I'm very much in favor of matchmaking and auto-kick, and the other options you list all make sense.

    As you've pointed out in other threads, the key is making FL in particular an attractive mode to play. I don't think the player base needs to be much bigger such that people stop countering changes (particularly such as reducing rewards for losing teams) by "but Q times!"

    And obviously smaller teams addresses that directly and has other gameplay advantages.
    (1)