Quote Originally Posted by IceEyes View Post
This is something on the language of successful success.

Why you just cant accept not everyone enjoy fight format, like in modern FF14. This is just not fun. Do all by guides not fun, learn even fight from 0 with a lot of wipes not fun, body checks not fun, meta-gaming in MMO (like picto in FRU) not fun, strict selection in PF not fun. It might be fun with friends (if you're on the same wave, of course), but you could just as easily do anything and it would still be fun.

Yes, everyone can do that, but why u think people avoiding that?

Most of grind types in this game not fun. Most of crafters sit on macros application. That not fun. Most of raiders whom i know personally used any applications what up their QoL and that not fun.

I basically don’t understand the concept of a fight in which I can manage my class well, but this is only a ridiculous 10% of the success of the raid, because nothing depends on me except DPS and throwing debuffs / buffs into timing.

I'd prefer more fights where can easily сarry casuals, which is based on personal game my experience and not whether someone stayed on wrong place or not.

People don't like to learn\repeat anything, unless you are a special, rare "breed" of players.
This does not mean that casuals do not want to do anything and avoid any type of content, it only means that fight content that is more difficult then MSQ have very a high difficulty jump that casuals are not interested in.
Okay, I don't understand what content "casuals" want then. You've listed a lot of the content the game has to offer as not fun, which is honestly really funny, why even play at that point? Do you want more content like Bozja/Eureaka, Deep Dungeons, BLU, Variant Dungeons? Isn't that content coming just in later patches?

"People don't like to learn" really says it all honestly.