Page 1011 of 1128 FirstFirst ... 11 511 911 961 1001 1009 1010 1011 1012 1013 1021 1061 1111 ... LastLast
Results 10,101 to 10,110 of 11273
  1. #10101
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,526
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I'd chalk that one up to pure ignorance.

    I'm sure a modder would know better but I believe the game has casting animations and executing animations as separate things, and just blends the animations when the cast finishes and the spell goes off. So it uses the same cast animation as Holy and Glare and switches to the execution animation used for Regen and such. They must've never bothered to make an actual animation for it and just went with the usual healing spell one. They probably should've just gone with HolyIII's.
    (1)

  2. #10102
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    It might be better to attach a gif or link/record a video when reporting what you believe is bugs to better communicate it? (I don't have WHM at 100)
    It got chucked in insufficient info then they probably didn't understand/see what you meant rather than 'working as intended' which means it truly is a feature not a bug?

    As someone who used to gpose back when I was in HW/SB alot of casting/combat animations look kinda cursed....

    I always try to include pics/vids and detail my bug reports because I don't know if I'm communicating it properly, I don't know if the person reviewing the bug understood what I meant. Sometimes, even when thorough, it gets chucked into working as intended despite it not making much sense. I'm guessing those fall into nitpicks rather than bugs.

    Edit:
    In the insufficient information forum the stickied thread is
    Bug reports that do not follow the report template or are lacking the required information will be moved here.

    Example
    This is technically a nitpick despite being thorough but felt like a bug (chucked into working as intended), copium that graphical update to eulmore will fix it
    https://forum.square-enix.com/ffxiv/...elicts-Eulmore

    Actually a bug
    https://forum.square-enix.com/ffxiv/...-when-blinking
    https://forum.square-enix.com/ffxiv/...ed-to-his-head
    https://forum.square-enix.com/ffxiv/...pper-La-Noscea
    (1)
    Last edited by Rueby; 01-05-2025 at 10:33 AM.
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  3. #10103
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,260
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    I'd chalk that one up to pure ignorance.

    I'm sure a modder would know better but I believe the game has casting animations and executing animations as separate things, and just blends the animations when the cast finishes and the spell goes off. So it uses the same cast animation as Holy and Glare and switches to the execution animation used for Regen and such. They must've never bothered to make an actual animation for it and just went with the usual healing spell one. They probably should've just gone with HolyIII's.
    You are correct. The game does have separate casting & release animation.

    I’d concur it’s a good excuse to reintroduce Aero III’s release animation considering how they both has the same floating casting animation. All that’s left is to replace the Cure/Regen release animation into the good ol’ cane twirling animation.

    But I’m sure somewhere within SE are screaming “Aero III is just a fever dream. It’s not real. Forget about it pls.”
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #10104
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s amazing that even though aero 3 they refuse to admit exists they still won’t use its twirling cane animation for literally any other skill
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #10105
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s amazing that even though aero 3 they refuse to admit exists they still won’t use its twirling cane animation for literally any other skill


    (It's Krile at the start of Tower of Zot, an Endwalker dungeon)
    (0)

  6. #10106
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,526
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Not to mention Y'shtola uses it when healing 6.x dungeons, including cane twirl and all
    (0)

  7. #10107
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    775
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well a little Q&A happened http://blog.livedoor.jp/umadori0726/.../62052668.html

    Here was this little tidbit right here
    Q8: Will we have rework on WHM?
    Answer: On your question on WHM rework, it's hard to define what exactly rework is. While there will be adjustments, if you're asking about what will be changed, then we are considering a lot of changes including other jobs as well. While this will take a while, we plan to make it a reality one day
    Make of it what you will.
    (0)

  8. #10108
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    709
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Isn't this the same dev team that has "reworked" several jobs by now? And they can't define "rework"?
    (2)

  9. #10109
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Isn't this the same dev team that has "reworked" several jobs by now? And they can't define "rework"?
    Alternatively, we could think about it in reverse: IIRC they referred to the NIN change of 5.1 (making Ninjutsus GCDs to avoid the clipping issues the job had to battle) as a rework, and all in all that was quite small a change (in the scope of the entire job kit). If that counts, but they aren't sure that the term 'rework' applies to their plans for WHM, it could be that their planned changes for WHM are so few/so small, they don't rise to the level of 'rework' (specifically, SE's definition of the word), and instead fall under 'standard patch changes/numerical balancing changes'.

    In which case, the response is PR speak for 'well, no, we will buff WHM a bit, but we won't be deviating from the design we've given it', so we can look forward to another few years of WHM being inflexible, one-track-focused on HPS and little else, lacking mitigation options, and generally being outshone by AST on pretty much every measurable performance metric.

    But, since their idea for the AST rework was to effectively 'make it not-AST' to an extent (by removing the inherent randomness of drawing cards from a deck), I dunno what they'd even do to WHM with a DT-AST amount of reworking. Maybe it'd end up with single target buffs called Bravery and Faith that you alternate between each minute, that buff the damage of a Melee and a Ranged by 6% for 15s
    (3)
    Last edited by ForsakenRoe; 01-06-2025 at 02:49 AM.

  10. #10110
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    #FFXIVHEALERSTRIKE

    1016 padges and nothing more then a dead horse being necrobumped again and again by trolls who are borded out of their minds
    (1)

Page 1011 of 1128 FirstFirst ... 11 511 911 961 1001 1009 1010 1011 1012 1013 1021 1061 1111 ... LastLast