Quote Originally Posted by HyperiusUltima View Post
Yet the Extremes are ways and bounds more often than not in terms of difficulty compared to Alliance Raids.
Depends on which alliance raids you're talking about. The Myths series was a pushover but I'd say Jueno is a great stepping stone to the current extremes.

Quote Originally Posted by HyperiusUltima View Post
As a reminder: people praised the Althyk and Nymeia fight. Why? Because of a soft enrage timer. That was the one thing people liked and it felt 'challenging' on content to have something like that. However, we don't get that in our other Alliance Raids - ever. Only in that one instance has an Alliance Raid had an enrage at all. In all other content: Normal, Normal Raids, Expert? We don't get those.
An enrage doesn't make a fight challenging if the mechanics leading up to that enrage are trivial, which was the case with Althyk/Nymeia. People were one-shotting that fight the night of release making any enrage timer completely irrelevant.

Likewise, as far as I'm aware the fights in Jueno have no enrage, but because the mechanics are more involved you regularly see people dropping like flies in there. That's preparing them for Extreme better than any enrage timer you'll never actually see.

Quote Originally Posted by HyperiusUltima View Post
Regardless, unless you have a bridge to EX you aren't going to get them even potentially wanting to go to Savage Raids or higher; which is still on the player to decide what they're comfortable with.
The bridge to EX is already there. If someone won't make that leap now then a new slightly different mode isn't going to change that.

Quote Originally Posted by Supersnow845 View Post
There can and should be content that sits between something like juneo and the current extremes, BA is an example from a difficulty perceptive (ie ignore its entry system), launch orbornne is, dalriada is, DRN is
All of that is normal mode content. I'm not saying it shouldn't exist, I've done and enjoyed all of that content, but it's no different than the usual normal mode raid.

Now obviously everyone's perception of difficulty is different and on an individual basis someone could find some of those harder than others but that's going to be the case with anything. You have people on this forum complaining that the normal and expert dungeons are too hard and basically savage fights. That's a lot of why this whole hypothetical doesn't lead anywhere, there's never going to be a consensus. The devs can't make a separate difficulty for every person that plays the game, they have to draw the line somewhere. I think where it currently lies is more than reasonable for anyone genuinely interested in progressing.