I was able to tank through half of the fight completely solo after everyone died. That was possible because Endsinger was extremely forgiving and recoverable and you could get through it with lots of rez. The hardest mechanic, in my opinion, was trivialized by simply following someone that understood where to go, such as the healer and if you got hit, it was just some little vulns on the wrist. There were also ways to mitigate tower mistakes such as tank mit.
I didn't look at a guide for Endsinger. But it can be hard to understand what is going on in some fights without recording the footage and playing it back slowly to see what happened while you're not busy doing a rotation.I think with Midcore content Snow and others (me included) mean content you can jump in without a guide and still clear.
I agree that was about the right difficulty for midcore stuff. I think it's alright to have a smaller fight that 8 of the better players in the raid need to handle. Delubrum Reginae was actually pretty good. It got tedious without people using their damage buffs, but feeling grossly overscaled prevented it being grossly underscaled like most content in the game.For me the perfect midcore content was all the raids in Bozja be it CLL, DR or Dalriada.
In my experience, a few people can make mistakes at any given moment. For example, 3 people could get Doom and healers would probably be able to Esuna it. Then 3 people could get a bleed and get shields/regens on them. Then 3 people could die and they will probably get a rez. I'm told a few people can even miss towers and it's alright, especially with a tank LB. I've seen the interrupt missed by one of the tanks without issue before. 1 person could get a damage down at any given moment and, by many accounts, still beat enrage.No one wants chaotic to be easy but to be fair for 24 players.
Right now it isn’t with how few can wipe the whole thing.
It's just a problem if too many mistakes happen at the exact same time because then it has a domino effect on the entire raid. Maybe they should increase the threshold for mistakes a bit more, but I am encouraged by the fact mistakes seem part of the design in this way - that seems to be why the cast time of Esuna was reduced to 0.
I do think it all remains to be seen though, because it may get easier when we can sync down to 735. Because then everyone will be max item level no matter what and that means more HP, more defenses, more damage and more leeway.



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