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  1. #291
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    634
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by AmiableApkallu View Post
    This is a bit off topic, but if you're not wedded to working out crafting rotations completely by yourself, I've found https://craftingway.app/ to be a great starting point. Also, Trial Synthesis is a thing (you only need to waste food and pots).
    Thank you for this. I really do appreciate the attempt to help but the problem is it's boring. There is another problem too. And then you have to type out all the macros by hand. You could just crossbar the actions in, but one mistake, or you lose your place and your while recipe and mats are FCKd.
    The point is if, 90% of people are removing the complexity with tools. Then just eliminate the complexity from the actual game in the first place, and let the rest of get back to 'playing' with crafting.
    There are twice as many abilities as there should be. With way to many different probabilities to track or get a 'feeling' for.
    (1)
    Last edited by Gurgeh; 12-27-2024 at 05:44 PM.

  2. #292
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,132
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm going to be extremely selfish and say that I want them to stop, because I don't want them to make more of those trial bosses in a circular arena with the same mechanics again and again. If this is the extent of the creativity this game has to show for, then I'd rather have that content crash and burn so they actually start working on other things. We don't need more ex/savage clones.
    (16)

  3. #293
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    694
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Immut View Post
    I like the chaotic raid. What I don't like is people bailing on the PF after 5 minutes like where are you going bro they're all the same, that other one is looking for a healer too it's not gonna fill up first.
    The worst part is when people bail while the group is actually progging the content that it wants to progg.
    Like... why join in the first place?

    This is the worst PF experience I had in a long while.
    (5)
    Last edited by Voidmage; 12-27-2024 at 09:48 PM.

  4. #294
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    I think the fight is a lot of fun, but overtuned just a bit. People keep asking who this fight is for, and I believe the answer is A) People struggling to clear M3S and M4S who want some extra or slightly better 730 gear, and B) midcore and hardcore players who enjoy challenging content for its own sake. I think it definitely succeeds on the second front, but fails a bit on the first. The mechanics aren\\\\'t that hard (between EX and savage 2 difficulty, though I would say the majority of them don\\\\'t even reach the difficulty of some of Black Cat\\\\'s mechanics). Most of them are literally recycled from a first floor savage fight. But they can be very punishing, and deaths often snowball and are hard to recover from. I would say the fight is about as punishing as a savage 3 fight and requires some skills and strategies that are very unusual for this game (namely the way the parties are split up in phase 2).

    A death in the middle requires a raise from the healer in the east group (or rdm/smn) since bodies spawn there after falling off, and then the raised player has to teleport into the middle in their original group while not interfering with outside mechanics or teleporting into a bad spot, which means sometimes you\\\\'re dying, waiting for someone in another alliance to notice you and raise you, then you\\\\'re running all the way over to west side to tp in if that\\\\'s your position. An over eager raiser in the middle can accidentally pull an extra person from the outside in there an cause chaos, even if that person is in their party. There\\\\'s autos often going out on all 6 tanks in p2, meaning if any tank dies, there\\\\'s no backup and the dps are getting picked off until they can get up. The towers, while not hard, are very strict and require that all 24 people be alive, or else any one death starts cascading into a bigger problem.

    Personally I think there should only be 18 tower soaks, 2 in each corner in the middle and 5 on east and west to allow a bit of leeway. I think the way healing in alliances works also adds to the frustration and a bit of jank in this fight. As a healer you\\\\'ll often want to be covering for people outside of your party in p2, but the vast majority of your kit doesn\\\\'t work on players out of party. You have your two basic single target heals and that\\\\'s it, which can be frustrating if things start going wrong in one group and you\\\\'re trying to help triage to recover.

    Again, no individual thing in this fight is very hard by non-normal mode standards. You have ins and outs, stacks and spreads, half room cleaves, breaking tethers, clock spots and partners, gazes, flares, all the usual mechanics you see in an EX or Savage 1. But the strictness and lack of leeway for mistakes at times I think makes this fight fail at being a bridge from m2 to m3.

    All that said, again I really enjoyed the fight and the reward structure and I look forward to seeing what they do next with the format.
    (2)

  5. #295
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    I'm going to be extremely selfish and say that I want them to stop, because I don't want them to make more of those trial bosses in a circular arena with the same mechanics again and again. If this is the extent of the creativity this game has to show for, then I'd rather have that content crash and burn so they actually start working on other things. We don't need more ex/savage clones.
    ???

    The arena is circular for about 30 seconds before it changes shape. Phase 3, which is like 60% of the fight, is as far from circular as you can get.
    (7)

  6. #296
    Player
    shigaisen's Avatar
    Join Date
    Jun 2024
    Posts
    30
    Character
    Violet Khamazom
    World
    Excalibur
    Main Class
    Scholar Lv 100
    They shouldn't do another Chaotic raid that's as difficult as this first one.

    They should do a harder one.
    (3)

  7. #297
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,004
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shigaisen View Post
    They shouldn't do another Chaotic raid that's as difficult as this first one.

    They should do a harder one.
    Scathach(Chaotic)
    Scathach(Chaotic(Savage))
    Scathach(Chaotic(Savage(Ultimate)))
    (5)

  8. #298
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by shigaisen View Post
    They shouldn't do another Chaotic raid that's as difficult as this first one.

    They should do a harder one.
    If they do that they need to promote the raid as such, instead of what they did with this one.
    (9)

  9. #299
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Next we'll see a 24 player Ultimate!
    (2)

  10. #300
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    898
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    math robot Chaotic: make the total hp of the entire alliance a prime number
    (4)

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