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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    They're rewarding you with +2 Demimateria II for each new player. I just don’t see this happening anytime soon. As long as the high item level restrictions exist, along with the Duty Complete button, it’s going to remain really bothersome for a while. As someone who doesn’t do savage content, I’m one of those players who can’t even join 725+ iLVL parties.

    So, content designed for extreme players can’t even accommodate chaotic raids. What’s the purpose of this raid, then? Why design content that locks out certain players? And we’re not even talking about casuals here.

    The filter works great for those who get their kills early, but it also means this piece of content is doomed in the long term. It’s just going to become another “I finished this, so I won’t touch it again” scenario. Pretty sad.
    (6)
    Last edited by xbahax92; 12-26-2024 at 07:26 PM.

  2. #2
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by xbahax92 View Post
    They're rewarding you with +2 Demimateria II for each new player. I just don’t see this happening anytime soon. As long as the high item level restrictions exist, along with the Duty Complete button, it’s going to remain really bothersome for a while. As someone who doesn’t do savage content, I’m one of those players who can’t even join 725+ iLVL parties.

    So, content designed for extreme players can’t even accommodate chaotic raids. What’s the purpose of this raid, then? Why design content that locks out certain players? And we’re not even talking about casuals here.

    The filter works great for those who get their kills early, but it also means this piece of content is doomed in the long term. It’s just going to become another “I finished this, so I won’t touch it again” scenario. Pretty sad.
    People being able to create their groups however they want is a hill I'm willing to die on. One of the following two things will happen:

    1.) The group will fill, thus meaning there was enough interest in their parameters that they were able to fill, so their requirements were not unreasonable.
    2.) The group does not fill, which means there was not enough interest and they either need to change their parameters, or don't do whatever it is they were creating a group for.
    (1)

  3. #3
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Mostly, whether on the Japanese section of the forums or on the NA/EU ones, the majority of players don't really understand who this content is aimed at.

    It's great to offer challenging 24-player content, but not at an extreme level close to Savage, or in this case, Savage itself.
    It's really a shame that they don't use this content as a stepping stone towards higher difficulty levels,
    as higher difficulty levels won't motivate the majority of the player base to engage with them.

    As for the iLvl 730 gear, the Savage tier has been out for months now, and iLvl isn't really important anymore.
    Creating a stepping-stone content that introduces players to Extreme difficulty would have been perfect.
    It could have provided equipment for players who usually don't participate in this type of content, while also offering rewards like mounts, hairstyles, etc., to motivate players who enjoy harder content.

    I don’t quite understand Square's logic of adding content that’s too difficult for the average player base and too restrictive, which will likely turn it into a deserted area after just a few weeks.
    The concept is good, but the difficulty should be significantly reduced.

    If they create similar content in the future, it should be made more accessible to a larger player base and not just the top 1% of players who already have plenty of content dedicated specifically to them.

    It’s fair to create content for everyone, including the top 1%, but there needs to be a balance.
    A stepping-stone content doesn’t currently exist in FF14, and something like Chaotic would have been a good starting point.

    It would also be nice if they stopped using synonyms to quantify difficulty levels, as it has become completely meaningless. Unreal,Chaotic, Extreme, Savage, Ultimate, l—stop,
    these terms no longer mean anything.

    Especially for someone who is new to the game, it can be very confusing, as there is no way to gauge these difficulty levels without participating.
    (8)

  4. #4
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    I'm having a hard time understanding some of the points you are trying to make. For example you have this:
    Quote Originally Posted by remiff View Post
    It's really a shame that they don't use this content as a stepping stone towards higher difficulty levels,
    but then
    Quote Originally Posted by remiff View Post
    as higher difficulty levels won't motivate the majority of the player base to engage with them.
    So you are saying this should be a stepping stone, but then turn around and say that stepping stone won't motivate the majority of the player base to engage with them.

    On top of that, you say
    Quote Originally Posted by remiff View Post
    Creating a stepping-stone content that introduces players to Extreme difficulty would have been perfect.
    but then later say
    Quote Originally Posted by remiff View Post
    It would also be nice if they stopped using synonyms to quantify difficulty levels, as it has become completely meaningless. Unreal,Chaotic, Extreme, Savage, Ultimate, l—stop,
    these terms no longer mean anything.

    Especially for someone who is new to the game, it can be very confusing, as there is no way to gauge these difficulty levels without participating.
    So adding more steps wouldn't make it even more confusing? Naming is naming. WoW has LFR, normal, heroic, etc.

    As for difficulty, this is always going to be subjective. How many different versions are needed when for some, EX is too difficult, but others say it's midcore. People complain about lack of content in patches now, can you imagine how much less would be in if they say "Here is the new trial and it's 7 different versions?" because everyone has a different definition of what is difficult?

    I'm not saying the idea of what you are saying is bad. However, at some point, no matter what you do, people are going to be cut off no matter what.
    (0)

  5. #5
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by remiff View Post
    It's really a shame that they don't use this content as a stepping stone towards higher difficulty levels,
    as higher difficulty levels won't motivate the majority of the player base to engage with them.
    Why? Why is such a thing even required? The normal raids exist. The Alliance Raids exist (and the DT difficulty is up quite a bit compared to EW). The Extreme trials exist, especially EX1 and EX2 are quite a bit easier mechanics wise. And with current gear, also more forgiving. The current Unreal exists, which is basically the most beginner friendly Unreal there could possibly be! At some point, if someone is interested in the harder content, they will have no choice but to actually go into said harder content. All this talk about "introduction" and "stepping stones" and similar nonsense is just the normal excuses people make for procrastination. There is no shame to join a "beginner learning" group, I regularly see them in pf. There is also no shame in making one. And there is especially no shame in just trying to get the first mechanics of a fight down until comfortable, instead of prog lying, which has become way too common.

    Quote Originally Posted by remiff View Post
    It’s fair to create content for everyone, including the top 1%, but there needs to be a balance.
    Absolutely blatant lie. It's frankly disgusting how easily you just make up a statistic like that without becoming ashamed of yourself.
    According to lalachievement,
    - 61.1% of characters have finished the DT MSQ.
    - 54.6% of characters have cleared m4n once
    - 22.1% of characters have cleared m4s once

    That's not "1%". Even if you start liberally applying modifiers like "raiders with alts" and all that. Heck, I give you a modifier of 20%, it would still be higher than "1%". High end content isn't a "niche" thing in FF14. A significant portion of the player base engages in high level combat content. Just because YOU have a thousand and one excuses to not even start, doesn't mean everyone else has your problems as well. Stop projecting.
    (1)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AllenThyl View Post
    Absolutely blatant lie. It's frankly disgusting how easily you just make up a statistic like that without becoming ashamed of yourself.
    If I wasn’t at risk of getting picked up for RMT concerns I would literally start paying people on this forum to look up hyperbole, it is such a basic concept I have no idea why people still pretend like it’s a disqualification and not a regular part of how a lot of people talk
    (5)

  7. #7
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If I wasn’t at risk of getting picked up for RMT concerns I would literally start paying people on this forum to look up hyperbole, it is such a basic concept I have no idea why people still pretend like it’s a disqualification and not a regular part of how a lot of people talk
    I get what you are saying, but in this day and age, people will believe a lot of things without looking into it themselves, and there are people who really do believe there is just 1% that engage in the higher difficulty.
    (0)

  8. #8
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If I wasn’t at risk of getting picked up for RMT concerns I would literally start paying people on this forum to look up hyperbole, it is such a basic concept I have no idea why people still pretend like it’s a disqualification and not a regular part of how a lot of people talk
    Because it's dishonest. If "a lot of people" are basically dishonest, that's not a good thing either. Especially in a discussion forum. I mean, what's the point of any discussion, if spewing blatant untruths is an acceptable mode of operation? Even worse, when such a blatant untruth is the whole argument to begin with!
    (1)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AllenThyl View Post
    Because it's dishonest. If "a lot of people" are basically dishonest, that's not a good thing either. Especially in a discussion forum. I mean, what's the point of any discussion, if spewing blatant untruths is an acceptable mode of operation? Even worse, when such a blatant untruth is the whole argument to begin with!
    Okay I’m going to ask you again to look up hyperbole because if you see “they need to balance the 1% that do high end content” and believe that person actually means 1% exactly then that’s on you. It’s obvious they meant a “strong minority” which is exactly what the proportion that does savage is. It’s just a figure of speech like it isn’t deceptive, this isn’t hard to understand
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,544
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I was really hoping I could do this as a former savage raider who now has a child but I am unable to prog this as long as it’s taking now. A friend told me that it’s around 5 to 10 hours of work to clear it and that’s it’s on par with savage 2. They also told me it has too many body checks for the target group and most PFs break because of it.

    That automatically makes it a hard nope for me due to time requirements and that’s not including waiting for the groups to form.

    Another lost opportunity for midcore difficulty lost again, all we get is another savage event just like criterion.
    (10)

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