How do Warrior problems justify dragging everyone else down?When even the tank forum concedes there's a problem, one might think there is actually a problem.
Last edited by TBerry; 12-27-2024 at 08:13 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.
Alright then, I'll play. At least half of healer problems are content design related, which is why so much of the threads about them have been about content design. The devs, from what I can see do not (nor want to) understand healing or healers, hence this pass or fail approach to combat design - Pass and you take no damage, fail and you die, where does the healer role fit into this? Where does any healing fit into this design? So one might ask "why does everyone else get so much healing?"
Why in any game with healer and tank roles should any class, let alone role (as tanks increasingly do), exist outside of that paradigm? Why should any class be entirely self sufficient in such an environment? WAR is only the poster boy for this, PLD and GNB are similarly capable of healerless dungeon clears (which some people need reminding is the overwhelming majority of combat content in this game), DRK struggles but is probably still capable if played at a high enough level. Why would we not oppose and seek to correct this?
Then there are SMN and MNK which this expansion got partywide heals, why? Healers are already optional in DT's dungeons and trials why should we now tolerate having our partywide function replaced by dps players? Why should we just sit by and watch the devs continue to remove our role from the game? One might say "Well then buff EVERYTHING", yes, "lets just destroy any semblance of balance the game has rather than fix the clearly broken nature of tanks and limit dps healing options, that makes SO MUCH more sense", for the record, it still annoys me that SMN's physick is mind based instead of intelligence based as it should be.
But wait... I've not spoken about dragging everyone else down have I? Huh, that's strange, maybe that wasn't a thing in the first place? That makes more sense to me.
SMN comes from a class that can split into a healer or DPS. Even the base class has both. It would be reasonable to say "Make it like ACN, but better", but that's not what I see here.
As for MNK, well yeah that makes no sense.Though I do like to point out that dungeon bosses have increased dificulty. Vanguard itself has an increase in difficulty, especially when it comes to bosses.
Just because people don't alwqays rely on you doesn't mean they never rely on you.
That and there is a general player and content fatigue.
I'm not reqally doing much rn.
Last edited by TBerry; 12-27-2024 at 09:07 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.


Sorry but Tank are far from being the only problem, all the Melee DPS have a serious Self-heal + a sustain + debuff, R Physical have a serious Self-Heal.
Had tp that that some have a group heal/regen, mit and personal shield/mit...
The probleme is more profound.
Last edited by Lorika; 12-28-2024 at 01:06 AM.



Not sure if this was sparked by talking about other roles slacking on mits or not, but I don't think mitigation should only be a thing healers have, but I do think it's spread a bit too thin right now. Personally I'd think it'd best be shared between tanks, healers, and support dps (currently physranged and RDM/SMN) at most
Last edited by Azurarok; 12-28-2024 at 05:04 AM.




Exactly. Don’t over generalize those ‘healers who wants to power trip’.
Oh I’m aware of that & had been parroting myself (as many others) several times over by now regarding that, both here & in the subforum: healer issues isn’t single-faceted. It’s a boatload of issues that are often ‘okay/tolerable’ when present on their own, but the more adds up, the more unbearable they get.
After years of role neglect, here we are.



Every job should have its own mitigation ability. After all, everyone needs to know how to fight in our violent world.Not sure if this was sparked by talking about other roles slacking on mits or not, but I don't think mitigation should only be a thing healers have, but I do think it's spread a bit too thin right now. Personally I'd think it'd best be shared between tanks, healers, and support dps (currently physranged and RDM/SMN) at most
Knowing how to block an attack should be one of the first things a character should learn. Whether or not a character knows how to mitigate an attack on another character should be related to the fantasy of their job.


Here you're being straight up toxic.
At least on damage, WHM does it better than SCH and SGE, according to "that" website. And even AST needs to count the damage given to other players via buffs for its numbers be higher than WHM. AST is dead last if those buffs is not counted.
Its because you don't know anything about WHM.
And that's on you. Sorry. But that's a common failure that META sheeps like to do. Specially those who likes to be toxic.
Requiring less planning is pretty valuable to chaotic situations. Such as PUGs, blind prog, trap parties, etc.Being easy isn’t a niche because SGE also fits into that and isn’t completely devoid of a use case. This is nothing to do with my personal experiences playing on WHM which I can sum up with it being weak, this isn’t me not knowing how to play WHM, this is WHM not having a gameplay niche the game takes advantage of
I think I need to remember you that this is a healer strike, not WHM strike. And I think I need to remember you that all healers are more or less homogenized, without many differences.You don’t need to preach to me about the nature of the strike, scroll back to page 1, I have a post on there, I’ve been here since day 1, I know the state of healers in the wider game, I’m discussing WHM’s position relative to the other healers, against the wider jobs the only healer that still retains a useful niche is SCH because of its mitigation but SCH having a chokehold on the meta is nothing new
Do you think you're useless against a raidwide that takes ~100% HP when playing WHM, even knowing that there will be that attack? While you cry on your uselessness, I just save Temperance and Divine Caress for that. And after that raidwide, I can just PI > Rapture > Medica 3 to top off party. As WHM.
I could use more options to do raid-wide mitigation? Definitely yes. The options I do have is too few? Yes. I'm left out praying someone else would mitigate for me at some raidwide I know that it'll come? Hell NO. But I'll have to plan carefully.
FYI:
Temperance - Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
Divine Caress - Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
There. An AoE shield AND a mit on WHM. It's not good, CD is way too big (and shield diration is too low). But you can actually save a run where there is a raid-wide with 100% damage.
Last edited by miraidensetsu; 12-28-2024 at 09:08 AM.
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