What I don’t get about White Mage is that the devs tout it as being the ‘traditional, iconic FF healer’ despite FFXIV’s White Mage drawing so scarcely from that identity.
Like, if I was asked about ‘what are some iconic White Magic spells’ I’d immediately say like, Cure, Protect, Shell, Haste. So even with those four extremely basic spells White Mages can be seen healing the party and shoring up party defenses (i.e mitigation), and buffing party members in some way. Their idea that White Mage is some job that ‘heals and heals more’ hasn’t ever really been the case from what I’ve experienced.
To make it even more hilarious the previous incarnations of White Mage were much more in line with what you’d expect from the job. I mean, if you ask someone what ‘fundamental’ WHM spells were in 2.0 they’d probably say ‘Cure, Protect, Stone/Aero, Stoneskin’. Which like, in those four extremely basic spells the job is able to offer healing, mitigate damage, deal damage and give HP shields for additional mitigation.
Obviously Protect isn’t the best example because it had so many issues like needing 100% uptime and people hated having to cast it, but like, they could’ve just reworked it instead of being like ‘let’s just remove this entire capability from White Mage (then readd it later as a 120s cool-down)’ lol


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