How did anyone even “put anyone down to lift themselves up” as you put it. Like what was the power trip we were even on in the first place
Trying to raise awareness for the fact we’ve been ignored for years with no outreach, weeeeeeelll forgive us
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
When even the tank forum concedes there's a problem, one might think there is actually a problem.
That is a lie, there are plenty examples of healers just trying to esse4ntiqally make rthe entire game dependable on them.
Dawntrail is what I imagine the entire MSQ as a healer-main.
How do Warrior problems justify dragging everyone else down?When even the tank forum concedes there's a problem, one might think there is actually a problem.
Last edited by TBerry; 12-27-2024 at 08:13 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.
Alright then, I'll play. At least half of healer problems are content design related, which is why so much of the threads about them have been about content design. The devs, from what I can see do not (nor want to) understand healing or healers, hence this pass or fail approach to combat design - Pass and you take no damage, fail and you die, where does the healer role fit into this? Where does any healing fit into this design? So one might ask "why does everyone else get so much healing?"
Why in any game with healer and tank roles should any class, let alone role (as tanks increasingly do), exist outside of that paradigm? Why should any class be entirely self sufficient in such an environment? WAR is only the poster boy for this, PLD and GNB are similarly capable of healerless dungeon clears (which some people need reminding is the overwhelming majority of combat content in this game), DRK struggles but is probably still capable if played at a high enough level. Why would we not oppose and seek to correct this?
Then there are SMN and MNK which this expansion got partywide heals, why? Healers are already optional in DT's dungeons and trials why should we now tolerate having our partywide function replaced by dps players? Why should we just sit by and watch the devs continue to remove our role from the game? One might say "Well then buff EVERYTHING", yes, "lets just destroy any semblance of balance the game has rather than fix the clearly broken nature of tanks and limit dps healing options, that makes SO MUCH more sense", for the record, it still annoys me that SMN's physick is mind based instead of intelligence based as it should be.
But wait... I've not spoken about dragging everyone else down have I? Huh, that's strange, maybe that wasn't a thing in the first place? That makes more sense to me.
SMN comes from a class that can split into a healer or DPS. Even the base class has both. It would be reasonable to say "Make it like ACN, but better", but that's not what I see here.
As for MNK, well yeah that makes no sense.Though I do like to point out that dungeon bosses have increased dificulty. Vanguard itself has an increase in difficulty, especially when it comes to bosses.
Just because people don't alwqays rely on you doesn't mean they never rely on you.
That and there is a general player and content fatigue.
I'm not reqally doing much rn.
Last edited by TBerry; 12-27-2024 at 09:07 PM.
Dawntrail is what I imagine the entire MSQ as a healer-main.
Sorry but Tank are far from being the only problem, all the Melee DPS have a serious Self-heal + a sustain + debuff, R Physical have a serious Self-Heal.
Had tp that that some have a group heal/regen, mit and personal shield/mit...
The probleme is more profound.
Last edited by Lorika; 12-28-2024 at 01:06 AM.
Not sure if this was sparked by talking about other roles slacking on mits or not, but I don't think mitigation should only be a thing healers have, but I do think it's spread a bit too thin right now. Personally I'd think it'd best be shared between tanks, healers, and support dps (currently physranged and RDM/SMN) at most
Last edited by Azurarok; 12-28-2024 at 05:04 AM.
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