Quote Originally Posted by Jeeqbit View Post
Sometimes it can discourage leaving, but not always. There are also other factors why people leave: needing to eat, sleep or work. Especially with the sort of playerbase we have that mostly play 2 hours a day or so.
I mean I'm gonna be honest I don't see how that's relevant. That has nothing to do with the fight lol.

The people leaving right away are the players who don't want to be trapped on the first 3 minutes of the fight over and over when they wanna prog the next 3 minutes of the fight. If it were instead 3 or so bosses that were 4 minutes long similar to a normal alliance raid, they would only have to get past the first few minutes ONCE to repeatedly practice the part they want to. Why would they leave when they'd just have to suffer getting past the first 3 minutes all over again?

Again, not sure why you're arguing this point about splitting the bosses actually discouraging leaving instead of encouraging it. In the first place, I just brought multiple bosses up because people in general seem to be unhappy with the 12 minute single boss being what we receive for "hard alliance raid" content when it doesn't feel like an alliance raid at all. It won't fix the issue of leaving that you brought up, but it certainly would make it a lot better on top of making it feel more like an alliance raid.