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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,269
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fuyuqi View Post
    multiple bosses would actually also discourage leaving, since you would actually be losing progress when you do leave instead of throwing yourself at the same wall from zero every time. If you've done any 2-phase savage fight or even DSR you'll see that effect. Sunk cost fallacy and all.
    Sometimes it can discourage leaving, but not always. There are also other factors why people leave: needing to eat, sleep or work. Especially with the sort of playerbase we have that mostly play 2 hours a day or so.
    (2)

  2. #2
    Player
    Fuyuqi's Avatar
    Join Date
    Nov 2024
    Posts
    31
    Character
    Lukewarm Tenderloin
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Sometimes it can discourage leaving, but not always. There are also other factors why people leave: needing to eat, sleep or work. Especially with the sort of playerbase we have that mostly play 2 hours a day or so.
    I mean I'm gonna be honest I don't see how that's relevant. That has nothing to do with the fight lol.

    The people leaving right away are the players who don't want to be trapped on the first 3 minutes of the fight over and over when they wanna prog the next 3 minutes of the fight. If it were instead 3 or so bosses that were 4 minutes long similar to a normal alliance raid, they would only have to get past the first few minutes ONCE to repeatedly practice the part they want to. Why would they leave when they'd just have to suffer getting past the first 3 minutes all over again?

    Again, not sure why you're arguing this point about splitting the bosses actually discouraging leaving instead of encouraging it. In the first place, I just brought multiple bosses up because people in general seem to be unhappy with the 12 minute single boss being what we receive for "hard alliance raid" content when it doesn't feel like an alliance raid at all. It won't fix the issue of leaving that you brought up, but it certainly would make it a lot better on top of making it feel more like an alliance raid.
    (7)

  3. #3
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fuyuqi View Post
    If it were instead 3 or so bosses that were 4 minutes long similar to a normal alliance raid, they would only have to get past the first few minutes ONCE to repeatedly practice the part they want to. Why would they leave when they'd just have to suffer getting past the first 3 minutes all over again?
    This is what I hoped the chaotic alliances would be. It sounds like the way it is now is the same kind of frustrations I end up having with savage: I want to actually make progress and not die to a mechanic I have down perfectly because it's a body check.
    (12)