Sometimes it can discourage leaving, but not always. There are also other factors why people leave: needing to eat, sleep or work. Especially with the sort of playerbase we have that mostly play 2 hours a day or so.multiple bosses would actually also discourage leaving, since you would actually be losing progress when you do leave instead of throwing yourself at the same wall from zero every time. If you've done any 2-phase savage fight or even DSR you'll see that effect. Sunk cost fallacy and all.
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