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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    It doesn’t matter. You can borrow ideas from many types of games if they are good. For example sanctuary island was a poor implementation of animal crossing.

    I think you’d agree that is a very different game don’t you? And they didn’t have to turn XIV into animal crossing or adopt all of its ideas. So I think it’s disingenuous to suggest that.

    So a good implementation of ideas of successful games would benefit the game.
    That's kind of my point though, many would consider that a "good system" in the context of Elden ring.
    But because it works there doesn't mean it would work here. Or would it?

    I know half the player base on these forums would act like their dog was killed if they gave us the same number of attack buttons as in Elden ring.
    (4)
    Last edited by Valkyrie_Lenneth; 12-07-2024 at 04:27 PM.

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But because it works there doesn't mean it would work here. Or would it?
    We don't know. But it might work. And that's more or less my point. What we do know is that most side quests in this game are not engaging and afaik nobody enjoys them. So by experimenting with what other games have done we may end up with something people love or hate, but this is better than repeating something we mostly don't enjoy. Because we'll know for a fact it will never get better. All for the fear of failing. <- This has never been the answer to happiness or joy in life or in games.
    (4)