


Makes sense. Although the no quest marker, while true of older games, was mostly taken from Elden ring in my case, a modern success story. Questing in that game was not easy but people seemed to love the game for it.in my opinion, there are definitely elements of specifically MMOs that people just don't want to see. not all modern designs are good, and not all "old-style" designs are either. i only say that some of your ideas in your OP are dated because you will see a lot of it in older games (i.e. no quest marker), yet you won't see this in more modern games for a reason; people like quality of life improvements
and likewise, not all "old-style" mmo designs are bad, especially ones that encourage exploration or encourage communicating with other players. you're totally right that the game could change and they honestly should be more open to try different things that people may or may not enjoy. your OP had some ideas that i feel like they 100% could implement, or at the very least improve on (like dungeon design for example)
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