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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,766
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100

    The game needs to open up

    Just because they game has followed a format for a decade doesn't mean it has to remain this way. Everything in this game is too compartmentalized and on rails.

    How hard would it be to try out an expansion where zones aren't locked by MSQ,
    -where quests don't have braindead markers telling you where to go
    -where dungeons are nothing like the stale formula we have
    -where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
    -Where exploration and open world events are tried through the entire introduced zones instead of designated exploration instances like Eureka and Bozja.
    -Where some side quests are just damn hard
    -Where some open world dungeons are introduced, and the mobs are just lethal

    Sure, not all of these systems and things will be hits with everyone, and people are going to complain about them but no one will be able to point the finger and say they've given up just like we all feel they have in DT.

    It's obvious to me the current method to the game will just drive it to the ground sooner rather than later. It's time to break the shackles and explore another path for this MMO.

    This game needs to work on producing:
    1. Shock
    2. Awe and wonder
    3. Curiosity
    4. A feeling of freedom

    It would be great for the game for once to release content that doesn't feel like the same junk reskinned, for the 100th time.
    (45)
    Last edited by Ath192; 12-07-2024 at 01:37 AM.

  2. #2
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    So, basically, you're asking for a second 1.0 XD.
    (10)

  3. #3
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,766
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lorika View Post
    So, basically, you're asking for a second 1.0 XD.
    I guess. We really have to ask the following question. Who is the FFXIV formula serving better at this point? The players or the devs?

    Lets be extremely honest here. It is in service of the devs more than the playerbase, it gives them stability and some metrics to works towards in their every day lives every year so everything is calm and they can farm a paycheck for years on end. This is GREAT for job stability. Its just bleeding into the game and its HELL OF BORING to experience in a game.

    We come here to get away from the normal job life and daily chores. But it feels like we're trapped in someone else's digitized version of it at this point. NGL.
    (29)

  4. #4
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ath192 View Post
    This game needs to work on producing:
    1. Shock
    2. Awe and wonder
    3. Curiosity
    4. A feeling of freedom

    It would be great for the game for once to release content that doesn't feel like the same junk reskinned, for the 100th time.
    Nothing in this list is prevented categorically by the current design. The fact that the story was just bad, was because the writing and its execution was simply bad. The same is true for overworld content. Nothing about FATEs or unlock status prevented the dev team from implementing more interesting side quests, or a new treasure hunt system (not the already existing treasure maps). Even the dungeon design is no reason why the encounters within the dungeons have to be the way they are. For example, the last mob group inside the lvl 99 dungeon is just one big HP sponge, with nothing interesting going on. They could have done something like I think it Arboretum hard, where you can wash the mud off of mobs, making them vulnerable and weak. I.e. "pull the mob here to zap them which makes their armor fall of", or into landmines, or somesuch. The structure would be the same, but the experience would be different.
    (6)

  5. #5
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Ath192 View Post
    I guess. We really have to ask the following question. Who is the FFXIV formula serving better at this point? The players or the devs?.
    No, you have to ask yourself the following : Why Old School Sandbox MMO type have died?

    I'm an old MMO player, i started on EverQuest in 1999.... And seriously, people who never experienced those type of content, should never ask for it.
    The reason? Simple : The Players....

    Sandbox MMO tend to generate a ton of griefer (Stealth Boss Claim, Mob Train to whipe a party and take their XP spot, PK that would make look like serial killer as casual etc... etc...)

    Seriously, what you asking is either a new FF MMO or to kill FFXIV.... because the majority of modern MMO players only know Theme Park MMO and, most of them, wouldn't be able to adapt to the way more harsher environment that Sandbox MMO deliver..
    (22)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    I guess. We really have to ask the following question. Who is the FFXIV formula serving better at this point? The players or the devs?

    Lets be extremely honest here. It is in service of the devs more than the playerbase, it gives them stability and some metrics to works towards in their every day lives every year so everything is calm and they can farm a paycheck for years on end. This is GREAT for job stability. Its just bleeding into the game and its HELL OF BORING to experience in a game.

    We come here to get away from the normal job life and daily chores. But it feels like we're trapped in someone else's digitized version of it at this point. NGL.

    Honestly it sounds like you just wNt a different game entirely.



    XIV doesn't seem like it will ever be the game you want it to be, and frankly, I don't think any new mmo will be either.
    (11)

  7. #7
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,766
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AllenThyl View Post
    Nothing in this list is prevented categorically by the current design. The fact that the story was just bad, was because the writing and its execution was simply bad. The same is true for overworld content. Nothing about FATEs or unlock status prevented the dev team from implementing more interesting side quests, or a new treasure hunt system (not the already existing treasure maps). Even the dungeon design is no reason why the encounters within the dungeons have to be the way they are. For example, the last mob group inside the lvl 99 dungeon is just one big HP sponge, with nothing interesting going on. They could have done something like I think it Arboretum hard, where you can wash the mud off of mobs, making them vulnerable and weak. I.e. "pull the mob here to zap them which makes their armor fall of", or into landmines, or somesuch. The structure would be the same, but the experience would be different.
    Realistically the structure has to change. I appreciate a lot of the input here but you used a past example to offer a solution and that is the issue. They can’t keep rehashing the same stuff over and over again.

    Even if the writing was good, DT would be nothing special. I feel the on rails structure of the game needs to change. I really would appreciate something outside the box. Some experimentation.
    (5)

  8. #8
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,766
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lorika View Post
    Seriously, what you asking is either a new FF MMO or to kill FFXIV....
    You’re talking like the game isn’t dead already lol. Pretty sure that aside those who just started it 99% of the player base is merely hanging on in hopes that things change, but pretty much no one wants it to continue the way it is currently.

    That is a big tell if you ask me.
    (15)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,253
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ath192 View Post
    where quests don't have braindead markers telling you where to go
    We've had a few quests like that. There's a reason MMORPGs don't usually do them anymore. They create tedium and make it annoying and the response is usually not positive.
    where dungeons are nothing like the stale formula we have
    They could be more varied and different for sure. But currently they are just a tool through which to tell the story and have some casual multiplayer fights.
    where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
    I'm fine with a mechanic like that so I think it's just an example of SE handholding players.
    Where exploration and open world events are tried through the entire introduced zones instead of designated exploration instances like Eureka and Bozja.
    The benefit of instances is it can combine players from multiple worlds, making them more populated. It also allows them to set a hard limit on the exact number of players participating so that you don't get a situation like with hunts where they are disappearing and lagging and melting or reaching the mechanic cap due to 400-600 people being there.

    I don't know why they don't focus on the open world in this game, but they just don't much and these are the best reasons I can think of for why.
    Where some side quests are just damn hard
    I would like the solo duties to have hard modes instead of just Easy, Very Easy, Extremely Easy. Not sure how else you'd want them to be hard. Like RNG grinds? Finding clues (which we have a few quests of)? Following someone (we have some of these type of quests since EW).
    Where some open world dungeons are introduced, and the mobs are just lethal
    Like Eureka and Bozja? (and if you don't find them lethal, they used to be when current at least). We are getting another this expansion. They said Deep Dungeons will work a little differently this time as well and be some form of open battle content, but it was vague, and we know the mobs in there can be deadly.
    This game needs to work on producing:
    1. Shock
    2. Awe and wonder
    3. Curiosity
    4. A feeling of freedom
    I don't actually disagree, because many other (especially older) games have done this better. I could see from the very beginning (in ARR) that the developers' mindset was no freedom (strict invisible walls and instancing) and loading screens between zones with the most curious thing being Odin. As the game progressed, it was clear there would be increasingly less curiosity (things put into instances and increasingly telegraphed) and that awe, wonder and shock was not going to be big like in other games due to its consistency, with the most awe coming purely from the story and the trailers they managed to produce showing off their work.

    This is why Pagos and Anemos were my favorite Eureka zones (hot take, at least in Stormblood). The terrain was all over the place with lots of up and down areas to explore and things to find. Tough enemies, and dragons to navigate (or die trying). This created awe and wonder, for me personally, and it wasn't long before everyone came to these very forums and demanded it become the flat square zone that is Hydatos and Bozja with no significant power disparity.
    (4)

  10. #10
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    Just because they game has followed a format for a decade doesn't mean it has to remain this way. Everything in this game is too compartmentalized and on rails.

    How hard would it be to try out an expansion where zones aren't locked by MSQ,
    -where quests don't have braindead markers telling you where to go
    -where dungeons are nothing like the stale formula we have
    -where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
    -Where exploration and open world events are tried through the entire introduced zones instead of designated exploration instances like Eureka and Bozja.
    -Where some side quests are just damn hard
    -Where some open world dungeons are introduced, and the mobs are just lethal

    Sure, not all of these systems and things will be hits with everyone, and people are going to complain about them but no one will be able to point the finger and say they've given up just like we all feel they have in DT.

    It's obvious to me the current method to the game will just drive it to the ground sooner rather than later. It's time to break the shackles and explore another path for this MMO.

    This game needs to work on producing:
    1. Shock
    2. Awe and wonder
    3. Curiosity
    4. A feeling of freedom

    It would be great for the game for once to release content that doesn't feel like the same junk reskinned, for the 100th time.
    Meh.

    You can enjoy "no marker" gameplay with your travel logs. Most people just end up having to google where to go, so what's the point?
    I don't want underwater breathing mechanics. We have a lore reason we can swim for extended periods. I hate going to the surface in games every 30 seconds. There is a reason most games have water-breathing in some way.

    Some of the other ideas could be interesting if done well, but I'm not in favor of tedium.
    (11)

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