Quote Originally Posted by Aravell View Post
I seriously don't get all the raider hate and bashing, did you know that the people who have been criticising the state of the healer role for the longest are mostly raiders? This isn't a 'righteous casuals vs evil raiders' situation, so kindly don't make it such.

As a former "evil high-end competitive raider" myself, the reason I quit being competitive is precisely because of the absence of fun. It's fun to work around fight and job limitations while still pulling off a good performance. It's not fun and never has been fun to spam filler for 100 (formerly 105) seconds and then pray all your big potency hits crit within the 20 (formerly 15) seconds of buffs.
You don't get it because you've not experienced it from the casual end. Again, I am leery of raiders specifically because I have seen them consistently destroy guilds and FCs because other players weren't meeting their standards.

If you weren't guilty of this, then bravo for you. But, it's been my decades of experience that raiders fall into toxicity far more often than casuals.

Raiders may have been criticising the state of healers but they also were pushing for their damage dealers and tanks to make those big hits and be able to brag about their rankings on the forbidden website. The devs decided the current model was the best way to deliver what the raiders wanted.

We now have to spam filler forever and a day then pray for big hits within a small window precisely because of raiders pushed hard for damage numbers the various jobs within each role to be equal. The fact this also made the game unfun is precisely my point. Healers were made the fifth wheel because the amount of damage each job could potentially deliver was made such a big deal.

Guess who doesn't care so much about making all the damage dealing equal for each role? Casuals.