Quote Originally Posted by Kes13a View Post
personally, I agree. screw balance...
I've had this mindset for job design for a long time; I don't care about the jobs being hyper balanced, but I do care about how fun they are. Now we're currently in a situation where not only are they not fun, but they're incredibly homogenous and badly balanced. We've got the unholy trifecta of bad design.

I'll take some balance hiccups in favour of highly diverse jobs any day of the week. That doesn't mean we shouldn't strive to have balance, but that balance should be secondary to engaging gameplay.