Page 981 of 1119 FirstFirst ... 481 881 931 971 979 980 981 982 983 991 1031 1081 ... LastLast
Results 9,801 to 9,810 of 11186
  1. #9801
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Supersnow845 View Post
    That’s the problem. Energy drain and ruin 2 as well as Lilys were ways to generate weave space (you can also include miasma 2 when SCH had mana management) that you were compensated for to overcome restrictions. the idea of AST having 1.5 was because it had so many weaves with its cards but it also allowed for free healing

    Honestly instead of everyone getting 1.5 AST should have swapped to 2.5 and and be given the extra charge of lightspeed it has now to compensate for its card weaves without really giving it free reign to have limitless free healing
    Either that or ignore all the complainers and let Astrologians be Astrologians. It's individuals excessively obsessed with job balance who bent the job designer's ear and led us to where we are now.

    It's also important to note, given the sheer amount of odd or unasked for changes in our jobs, these individuals were highly likely to have been family members or co-workers of the job designers than anyone from outside of Square Enix's workforce.

    We're in a classic ivory tower situation all around.
    (2)

  2. #9802
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    personally, I agree. screw balance... aside from pvp which they have shown they can do different than pve... we are all on the same side. who cares if someone does more damage or has more healing or tanks better. the primary concern should be.. is it fun to play?

    right now... none of the healing jobs make me happy to be a healer. they are all mid sized cars of a different colour. no, they arent all the exact same... except in the concept of how dull they are. if that was SE's intent, they have succeeded.
    (3)
    #FFXIVHEALERSTRIKE

  3. #9803
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Kes13a View Post
    personally, I agree. screw balance... aside from pvp which they have shown they can do different than pve... we are all on the same side. who cares if someone does more damage or has more healing or tanks better. the primary concern should be.. is it fun to play?
    Yes! A thousand times yes!

    It should have been pushed from the very top person in Square Enix to the lowest office intern to the player base that FFXIV is not a competitive game like World of Warcraft. The focus should have always been is the job fun and does its functionality match its job fantasy via lore, party role, and the feel of its play?

    Game balance has shown itself to be a cancer. Players are unhappy with the constant changes to their favorite jobs. FFXIV is losing its veteran players across the boards as a result.

    Developers need to change their total approach to this MMO and go back to the question of what makes a job enjoyable and proceed from there.

    Quote Originally Posted by Kes13a View Post
    right now... none of the healing jobs make me happy to be a healer. they are all midsize cars of a different colour. no, they aren't all the exact same... except in the concept of how dull they are. if that was SE's intent, they have succeeded.
    Total agree. Playing a healer is terribly dull. I've haven't even finished DT's MSQ on my main. I feel no joy playing a white mage right now.
    (2)
    Last edited by Kacho_Nacho; 11-30-2024 at 02:11 PM.

  4. #9804
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    personally, I agree. screw balance...
    I've had this mindset for job design for a long time; I don't care about the jobs being hyper balanced, but I do care about how fun they are. Now we're currently in a situation where not only are they not fun, but they're incredibly homogenous and badly balanced. We've got the unholy trifecta of bad design.

    I'll take some balance hiccups in favour of highly diverse jobs any day of the week. That doesn't mean we shouldn't strive to have balance, but that balance should be secondary to engaging gameplay.
    (11)

  5. #9805
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Yes! A thousand times yes!

    It should have been pushed from the very top person in Square Enix to the lowest office intern to the player base that FFXIV is not a competitive game like World of Warcraft.
    ...Why, though? Why would competitiveness be bad for the game?

    And why are we pretending that being a "competitive" game means less fun or job identity? WoW tends to be far more based around both than XIV, "competitive" or not. And that's just broadly -- not even focused on the far better healing experience.
    (1)

  6. #9806
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    guys please understand FFXIV is a side project that SE is working on they have a main project called NFT project that's the plan for SE for next 10 years
    (1)

  7. #9807
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,154
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    who cares if someone does more damage or has more healing or tanks better. the primary concern should be.. is it fun to play?
    Inter-role balance is important. It's not fun being the healer in a dungeon run when the tank can take care of all the mitigation and healing that's required.

    Intra-role balance is important. It's not fun being told, "Aw, that's baby's first healer. All the other healers are just better."

    The balance problem is, itself, one of balance. By all accounts, it's not been healthy for the game to try and balance damage output on a knife's edge, so that every possible party composition can clear an enrage with some seconds to spare. On the other hand, no amount of "gameplay" can make up for a job that's consistently the worst in its role.

    It's fine if one job is simply better at some task or in some particular scenario. It just also needs to be the case that these opportunities to shine are spread out somewhat fairly across all the jobs.
    (2)

  8. #9808
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kes13a View Post
    who cares if someone does more damage or has more healing or tanks better. the primary concern should be.. is it fun to play?
    I agree but be aware that there are players where more damage = more fun.
    (0)

  9. #9809
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    I've had this mindset for job design for a long time; I don't care about the jobs being hyper balanced, but I do care about how fun they are. Now we're currently in a situation where not only are they not fun, but they're incredibly homogenous and badly balanced. We've got the unholy trifecta of bad design.

    I'll take some balance hiccups in favour of highly diverse jobs any day of the week. That doesn't mean we shouldn't strive to have balance, but that balance should be secondary to engaging gameplay.
    i tend to agree. I play jobs because I like them, either play wise or aesthtically. I dont care if they are "the best", since that often changes next patch... (because people whine)
    (1)
    #FFXIVHEALERSTRIKE

  10. #9810
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Shurrikhan View Post
    ...Why, though? Why would competitiveness be bad for the game?

    And why are we pretending that being a "competitive" game means less fun or job identity? WoW tends to be far more based around both than XIV, "competitive" or not. And that's just broadly -- not even focused on the far better healing experience.
    Competitiveness by itself isn't bad. But, the advisors to whom the job developers are listening too, were overly competitive. This caused Square Enix to focus on game balance over everything else.

    Every job was simplified to make it easier for them to be balanced. Little or no thought was given to whether the jobs were fun to play. Certainly, no one in the outside player base was asked to evaluate how the jobs felt while playing through various content This left us in the situation we are in now.

    It's similar to the old raiders versus casuals dynamic. Raiders tended to excessively push for every job's damage to be somewhat equal because their egos were on the line whenever those damage numbers popped. Casuals tended to focus on having fun. They didn't focus on what numbers posted up on the meters.

    Idealistically, a game should maintain a balance between the two camps. However, I lost enough guilds and FCs to know, raiders are more vocal and love to harass people they feel are underperforming, even in content that doesn't matter. This either drove all the casuals out of the guild/FC or resulted in the guild disbanding because the officers hated the drama.

    So, I'm not pretending that being a competitive game means less fun or job identity. I have nine years of experiences in WoW and over ten years experiences in FFXIV to rely on. So, I'm taking a hardline on this subject.

    Competitiveness has led to the erosion of job identities and made FFXIV less fun.

    There are enough competitive games out there for people who love focusing on their personal performances. The raiders and devs should let the people who just want to have fun enjoy their one game here without anyone worrying about their numbers on the forbidden website.

    With the way Square Enix has designed their content, focusing on whether or not the jobs are enjoyable, over whether they are balanced, is the only way to bring back the healers who have left the game. It's not realistic to expect the devs to overhaul every instance and raid in order to make healing a better experience. It'd be far easier to release a new MMO than to redo FFXIV from the bottom to the top.

    Quote Originally Posted by TheDustyOne View Post
    I've had this mindset for job design for a long time; I don't care about the jobs being hyper balanced, but I do care about how fun they are. Now we're currently in a situation where not only are they not fun, but they're incredibly homogenous and badly balanced. We've got the unholy trifecta of bad design.

    I'll take some balance hiccups in favour of highly diverse jobs any day of the week. That doesn't mean we shouldn't strive to have balance, but that balance should be secondary to engaging gameplay.
    Quote Originally Posted by Kes13a View Post
    i tend to agree. I play jobs because I like them, either play wise or aesthetically. I don't care if they are "the best", since that often changes next patch... (because people whine)
    These two posts demonstrate where I'm coming from. People who just want to have fun and their wants have been tossed aside in Square Enix's pursuit of job balance.

    Quote Originally Posted by Schan View Post
    I agree but be aware that there are players where more damage = more fun.
    Yes but these players shouldn't have their fun at the expense of everyone else's. If they have super competitive personalities, there are dozens, if not hundreds, of other games they can play to get their ego stroked.

    FFXIV should be the one MMO on the market where fun is the focus. Ultimately this is why #FFXIVHEALERSTRIKE came to be.

    Healers weren't enjoying their job anymore because of the changes the devs made to the game in pursuit of game balance.

    Jobs became oversimplified because that's easier to balance. Dealing damage became more important than healing health. Individual performance became more important than working together as a group. Etc...
    (1)
    Last edited by Kacho_Nacho; 12-01-2024 at 07:32 AM. Reason: expanded thoughts for clarity

Page 981 of 1119 FirstFirst ... 481 881 931 971 979 980 981 982 983 991 1031 1081 ... LastLast