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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    401
    enmity control is the party's responsability, thus freeze, chamelion, -enmity materia, ect.... as far as hate controll gose, one low lvl teir 4 touch of rage materia now adds 20 enmity... and touch of serinty is -15 enmity.... fail to see how hate controll is still broken? i never lost hate when that materia on my belt only had +8 enmity. the main job of the tank is to keep everyone else alive by NOT DIEING, PLD dose this best. any thm at any time can steal hate from ANY tank if they wanted to. takes co operation to controll hate. I know I know, people working together in a party situation to get somthing done... crazy right?
    (1)

  2. #2
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Aceofspades View Post
    enmity control is the party's responsability, thus freeze, chamelion, -enmity materia, ect.... as far as hate controll gose, one low lvl teir 4 touch of rage materia now adds 20 enmity... and touch of serinty is -15 enmity.... fail to see how hate controll is still broken? i never lost hate when that materia on my belt only had +8 enmity. the main job of the tank is to keep everyone else alive by NOT DIEING, PLD dose this best. any thm at any time can steal hate from ANY tank if they wanted to. takes co operation to controll hate. I know I know, people working together in a party situation to get somthing done... crazy right?
    I totally understand that, but just FYI, I had around +50 enmity on my current PLD gear, including a Cobalt Winglet with materia, Thormoen's Purpose, a Coral Armillae +1, Stonewall Earrings, and a mix of both AF and Sentinel's gear, and I STILL get hate pulled off of me after using all of my enmity-generating moves simply because more damage equates to more enmity. As WAR, I use a lot of the same or similar +enmity gear, yet I rarely have issues, and obviously WAR does more damage than PLD. If making PLD's weaponskills do more damage fixes the problem, then I'm all for it; however, I don't believe that would be a proper way to do it. PLD just needs significantly more enmity than all the other jobs, regardless of damage output, period. They're not meant to DD, they're meant to tank. We have plenty of other jobs capable of churning out high damage. I don't think it's fair to all the other jobs when on PLD I have to say, "Okay guys, stop doing damage because I can't hold hate otherwise," yet when I'm tanking with WAR, everyone can pretty much go all out. Needless to say, something is inherently wrong with this, and it needs to be fixed, otherwise PLD will end up relatively useless again compared to other jobs, like it was in FF11 (at least, from what I've heard compared to Ninja tanks... ridiculous... ).

    As for the boosts to enmity materia, I'm still downloading the 1.22 patch at the moment, but hopefully that will help a bit, although I highly doubt it because WAR and PLD both use +enmity gear, or gear that can have +enmity materia attached to it. I shouldn't have to try and double- or triple-meld +enmity materia to all my gear, or bust my ass hunting for a full set of Heavy Darklight gear JUST so I'll have enough enmity to be able to hold hate compared to everyone else's damage and cures.
    (1)

  3. #3
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Tetsaru View Post
    I totally understand that, but just FYI, I had around +50 enmity on my current PLD gear, including a Cobalt Winglet with materia, Thormoen's Purpose, a Coral Armillae +1, Stonewall Earrings, and a mix of both AF and Sentinel's gear, and I STILL get hate pulled off of me after using all of my enmity-generating moves simply because more damage equates to more enmity. As WAR, I use a lot of the same or similar +enmity gear, yet I rarely have issues, and obviously WAR does more damage than PLD. If making PLD's weaponskills do more damage fixes the problem, then I'm all for it; however, I don't believe that would be a proper way to do it. PLD just needs significantly more enmity than all the other jobs, regardless of damage output, period. They're not meant to DD, they're meant to tank. We have plenty of other jobs capable of churning out high damage. I don't think it's fair to all the other jobs when on PLD I have to say, "Okay guys, stop doing damage because I can't hold hate otherwise," yet when I'm tanking with WAR, everyone can pretty much go all out. Needless to say, something is inherently wrong with this, and it needs to be fixed, otherwise PLD will end up relatively useless again compared to other jobs, like it was in FF11 (at least, from what I've heard compared to Ninja tanks... ridiculous... ).

    As for the boosts to enmity materia, I'm still downloading the 1.22 patch at the moment, but hopefully that will help a bit, although I highly doubt it because WAR and PLD both use +enmity gear, or gear that can have +enmity materia attached to it. I shouldn't have to try and double- or triple-meld +enmity materia to all my gear, or bust my ass hunting for a full set of Heavy Darklight gear JUST so I'll have enough enmity to be able to hold hate compared to everyone else's damage and cures.
    /aceofspade mode on
    learn2play
    /aceofspade mode off
    (0)
    Aion Zwei - Masamune