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  1. #1
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Actually the "nerf" looks more like they're just decreasing possible damage output while tanking, in favor to increasing their DD output when not-tanking which falls more in line with what Yoshi said about WAR being too strong a DD and Tank at the same time needing the adjustment. WAR will still be out-damaging PLD by a sizable margin for the same reasons it is now, because Riot Blade> Rage of Halone combo is from the backside, so PLD still would suffer from the same complications WAR would have trying to do Whirlwind or Godsblade combos when tanking and not being able to utilize it's better WS damage potential.
    This points to conclusion #2 I stated. Conclusion 2 means Pally remains undesirable. Warrior gets a lot of its hate from damage. Tanking and DD are not mutually exclusive for the job. Warrior needs the DD to generate hate it can't generate hate by spamming heals on itself or others with cure or any other healing ability. By buffing the power of its other skills for DD any sane warrior would just utilize a smooth rotation to continue to generate hate. Ok Steel cyclone will probably get a 1 minute cooldown. Sweet. I'll just rotate in a godsbane or whirlwind combo in the meantime and keep up a rotation that will build up even more hate.

    As the job is currently designed you can't just tank or DD. They are one and the same. Boosting one facet just means that it can better be utilized to do the other facet.

    Again what Se is doing here is going to lead to one of the classes being underutilized.

    There is a third conclusion I forgot to mention. >>> Warrior's berserk and DD buff is so significant it efficiently eclipses the other DD's. They complain and now need balancing as well. And at that point we're off to the nerfing/buffing races for EVERY SINGLE DAMN job.

    They are creating a huge headache for themselves here.

    Let's break the changes down.

    Berserk getting buff > Great for DD option but insignificant in the long run for tanking because........

    Rampage is unchanged and it has been stated that apart from collusion and SC all other abilities will remain the same WITH whirlwind getting a boost. Effect to tanking is negligible as the they appear to not be re-working the way enmity is generated. Result > Warriors will rotate their skills better to keep their hate at premium levels while still dishing out respectable damage.
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    Last edited by Darkillumina; 04-26-2012 at 03:16 PM.

  2. #2
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Darkillumina View Post
    This points to conclusion #2 I stated. Conclusion 2 means Pally remains undesirable. Warrior gets a lot of its hate from damage. Tanking and DD are not mutually exclusive for the job. Warrior needs the DD to generate hate it can't generate hate by spamming heals on itself or others with cure or any other healing ability. By buffing the power of its other skills for DD any sane warrior would just utilize a smooth rotation to continue to generate hate. Ok Steel cyclone will probably get a 1 minute cooldown. Sweet. I'll just rotate in a godsbane or whirlwind combo in the meantime and keep up a rotation that will build up even more hate.

    As the job is currently designed you can't just tank or DD. They are one and the same. Boosting one facet just means that it can better be utilized to do the other facet.

    Again what Se is doing here is going to lead to one of the classes being underutilized.

    There is a third conclusion I forgot to mention. >>> Warrior's berserk and DD buff is so significant it efficiently eclipses the other DD's. They complain and now need balancing as well. And at that point we're off to the nerfing/buffing races for EVERY SINGLE DAMN job.

    They are creating a huge headache for themselves here.

    Let's break the changes down.

    Berserk getting buff > Great for DD option but insignificant in the long run for tanking because........

    Rampage is unchanged and it has been stated that apart from collusion and SC all other abilities will remain the same WITH whirlwind getting a boost. Effect to tanking is negligible as the they appear to not be re-working the way enmity is generated. Result > Warriors will rotate their skills better to keep their hate at premium levels while still dishing out respectable damage.
    At least it wont be boring! I see alot of WAR tanks just standing on the spot and spamming lol.
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