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  1. #9
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    For what should have been done see my post on page 11. As a caveat they should increase enmity generation on pally in addition to what I suggested in my previous post. Or completely rework the way enmity is calculated.

    With regards to the proposed changes on Warrior....

    The DD buff MUST be significant enough on warrior to make up for Steel Cyclone. Without Steel cyclone, warrior damage was lol worthy at best when compared to every other DD out there. TP gain was/is very slow on a warrior and the timer on steel cyclone was necessary to keep up with other DD in significant fights. (I'm not talking about spamming it on trash mobs.)

    There are two logical outcomes to the forthcoming warrior nerf/buff.

    1. DD buff is insignificant. This coupled with the SC nerf leads to Warrior being ostracized if a PLD tank becomes strongly superior to a WAR Tank. Nobody will want it for DD if it cannot keep up with other jobs and will prefer a pally for tanking.

    2. DD Buff is significant enough to make it a viable DD. As there is no nerf on HP or Def on a Warrior, it will still have access to most of its hate generating abilities and when carefully coupled with the buff on various DD skills will allow warrior to keep up a steady stream of different weapon skills which in turn means it will be a more efficient tank than a pally due to superior damage generation. Only real difference is that instead of constant steel cyclone spam you will have to rotate in other combos as appropriate.

    I really think SE is treading the wrong path here with these fixes. I want PLD to be a great tank as I am close to capping it and enjoy tanking and really want to utilize it in end game set-ups. I also want it to have a strong dual identity as warrior currently does. (See last post)

    Nerfing warrior was not the best solution but it was the easiest and as always that's what SE chose.
    (0)
    Last edited by Darkillumina; 04-26-2012 at 02:43 PM.