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  1. #251
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by VerySadDRG View Post
    Tbh, at this point it's hard to believe it's ever gonna happen.
    Frankly I'm not so pessimistic. And I can tell you why. Remember the Mirage Dive change that happened briefly in Endwalker? Remember how they got enough backlash to that change that they reverted it the very next patch? We in this thread could very easily make this Nastrond change into a similar situation. While it's not always the case that backlash is heard, it's also not fair to say that there isn't precedent for unpopular changes to be reverted on Dragoon specifically.
    (2)

  2. #252
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by ovIm View Post
    The interview in question can be found here if you are interested in giving it a real read to properly understand what was said..

    While there is a mistranslation in there (job changes are not supposed to come 7.2, but on 8.0. 7.2 marks when new instances are coming), the money quote in there stands:


    Which, so far, they have not followed up upon.

    In a different interview, Yoshi-P gave an interview where he lamented that FFXIV was too stress-free, comparing it to a platformer with no pits to fall into. As there is no victory without hurdles.
    Both those interviews are the article writer jumping to conclusions to push their own narrative lol.
    (0)

  3. #253
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,678
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ovIm View Post
    The interview in question can be found here if you are interested in giving it a real read to properly understand what was said..

    While there is a mistranslation in there (job changes are not supposed to come 7.2, but on 8.0. 7.2 marks when new instances are coming), the money quote in there stands:


    Which, so far, they have not followed up upon.

    In a different interview, Yoshi-P gave an interview where he lamented that FFXIV was too stress-free, comparing it to a platformer with no pits to fall into. As there is no victory without hurdles.
    There's also his interview with that Italian site.

    Now let's move on to the Job mechanics . We get a lot of feedback like, "This Job has a gap closer ability and mine doesn't." The obvious solution is to implement similar abilities for each Job, but doing so runs the risk of ending up in a situation where all the Jobs become too similar to each other . We want to create a situation where each Job has its own abilities, shines in its own unique way, and there's even some pride in playing a particular Job. By strongly differentiating the Jobs, we'll be able to achieve our goal. That's why we'd like to take a step back and bring things back to how they were before.

    Another key point concerns synergies: we chose to align the buff windows within a 120-second window, because otherwise it would have been impossible to align the rotations of the different Jobs. But, again, the result was to make the rotations of the Jobs extremely similar, and I don't think that's a good thing . So why not act now? Battle Content and Job mechanics are strongly interconnected, so we set ourselves the challenge of first refining the Battle Content and the battle mechanics, and then dedicating ourselves to the Jobs.

    If we were to rework everything at once, it would be extremely chaotic for the players, which is why I wanted to explain to the players in the Live Letter that we will first fix the battle mechanics and give the audience time to get used to it, and only then can we work on making the Jobs more exciting. This is what I meant in the Live Letter, it is the reason why the work on Jobs will come later in the future.
    Source: https://multiplayer.it/articoli/fina...nciamento.html

    "That's why we'd like to take a step back and bring things back to how they were before" is the most interesting part. That could mean a lot of things depending on what time period he means by "before" and to what extent.
    (3)

  4. #254
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    952
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I'm cautious on all this and will believe it when we start seeing something in 7.2.
    (3)

  5. #255
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,369
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Not a ranged thread, but I honestly don't think phys ranged can wait until 8.0. They need to make decisions soon.

    I don't think 'taking s a step back to how they were before' means what a lot of people are hoping. I think a lot of people would expect a specific era or expansion, but I don't think so. If they're smart about things, then they would look at every iteration of a job, and only pick 1 or 2 of the the best ideas, and refine them to work in current fight design. So like for DRG they could improve the eyes mechanic, and make jumps more 'jumpy,' and have more weight to them.
    (2)

  6. #256
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CidHeiral View Post
    There's also his interview with that Italian site.

    "That's why we'd like to take a step back and bring things back to how they were before" is the most interesting part. That could mean a lot of things depending on what time period he means by "before" and to what extent.
    huh, that is interesting, thank you for sharing! Does go in line with that other interview, though yes, we would have to wait and see how they plan on doing these things.
    (0)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #257
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    I actually really enjoy the Dragoon Changes.

    Dragon Sight was the biggest pain in the ass as controller player and the removal was the best ever happend.
    Nasrond, thats a 50:50 thing, i mean on one side you have like 4 Buttoninputs in a 2 min cyclus less, while you are able to get your burst even quicker out, iirc right now a dragoon only needs 5 gcds with good ping to get the full ogcds burst out which is great for certain situations while you still have the same potency overall then before.
    (2)

  8. #258
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    I actually really enjoy the Dragoon Changes.

    Dragon Sight was the biggest pain in the ass as controller player and the removal was the best ever happend.
    Nasrond, thats a 50:50 thing, i mean on one side you have like 4 Buttoninputs in a 2 min cyclus less, while you are able to get your burst even quicker out, iirc right now a dragoon only needs 5 gcds with good ping to get the full ogcds burst out which is great for certain situations while you still have the same potency overall then before.
    Oh yeah, I may be in a minority on this one but I do not mourn the loss of Dragon Sight in 7.0 in the slightest. Janky macros being my most reliable way to use a skill as a controller player was absurd and I'm glad I no longer have to deal with it. It really just is the Nastrond changes in 7.1 that I have a problem with. Sure it's a good thing to have some space to use something like Feint or True North in a burst window at 100, but opening that same amount of space in lower levels and taking away what was a genuinely fun button to press to do it, well, it was bad enough that I started this thread. There were just buttons that deserved it more that wouldn't hurt the fun of doing stuff like old Ultimates so significantly.
    (2)

  9. #259
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,678
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I never had any issues with Dragon Sight but I would be happy to sacrifice it if that meant we got the rest of pre-Dawntrail DRG back.
    (6)

  10. #260
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    952
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Since they removed the tether, Dragon Sight just wasn't the same. If the tether was brought back though...
    (5)

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