Yoshida also addressed previous feedback indicating that the game had become too stress-free, leading to a lack of novelty and challenge. This feedback prompted Yoshi-P, along with the team, a reevaluation of how battle mechanics are designed.
"In a positive sense, the game became stress-free, but in a negative sense, it lacked novelty and a sense of challenge," Yoshida admitted. He noted that the development team had been making overly safe decisions to avoid upsetting players, resulting in repetitive mechanics. However, he stated that the FFXIV team has an evolving approach to developing battle content, additionally assuring that encounters will require better strategy.
Starting from Patch 7.1, a major content update for the game, players will notice the shift towards more challenging battle gimmicks, said Yoshi-P. The team is "experimenting with new ideas in patch 7.0 to gradually introduce these changes." Yoshida assured players that while the story dungeons will remain accessible and enjoyable, expert-level content will feature many new, interesting mechanics.
"So I don't think [players] will feel the same way as before, especially if you are new to the game. After a few days of playing and getting used to it, you will probably find that it will gradually settle down to just the right amount of thrill."