Quote Originally Posted by Turtledeluxe View Post
Yeah it makes total sense to design jobs for years and years and then just slowly undo them all because a minority of players want everything to be an "I win" button with 100% crit rates.

I do hope CS3 is happy catering to a base that's probably equivalent to HW subscriber counts. That's where the game is heading if the trend continues after DT.
it's more like, the game has become increasingly bloated and busy over time. either they will have to dumb down content(worst idea), or streamline job design(best idea).

Forum popularity aside, I think the real minority is people who want this game to feel like a job. Games are supposed to be fun, not overwhelming. Make hard boss fights sure, but the jobs should just feel good to play without needing to make them require a PHD to execute the rotation consistently.