A job should not bend to people who can't play it properly, they should learn to play it.
Removing Nastrond Charges because "som ppl los dps ;_;" is absurd.
Give me six nastrond charges now as an apology.
A job should not bend to people who can't play it properly, they should learn to play it.
Removing Nastrond Charges because "som ppl los dps ;_;" is absurd.
Give me six nastrond charges now as an apology.
Why shouldnt it?
Some people maybe like the fantasy of the class or the weapon its use. But arent so good with the intended gameplay (like, someone like the idea of beeing a wizard -only the Black mage fit the Basis concept of a wizard- but has problems to keep the timers up, or someone like spears, but has problems to press all the Buttons in the burst mode AND keep track of, what happens in the fight -reaper was so fast with his skills, that i only thought about attacking and didnt noticed my surrounding anymore-).
Adjusting the class is a legit way, that more people can play it.
I was in the new dungeon with the dragon.
Its correctly, that he feels differently and that it feels like, something is missing. But, at the same time does he feel now more relaxed.
The only compromise i would maybe want is, to make Nastrond a 2 charge attack.
Wyvern drive, high jump and Star driver has all a second attack to use. Only Nastrond is now a single attack. A second charge of Nastrond feels more fitting for the flow (or whe count Geirskogul as the first attack).
It feels differently. But in overhaul is the change Ok (esspecialy, when they allready stated, what the plan for Drg rework was).
Then improve. The game is a tab targeting MMO, it doesn't require much skill unless you're doing the optional harder difficulties. If you aren't good enough for the class fantasy, it's wholly a you issue - and people like you and your example should stop gatekeeping actual fun from people by changing things to suit you.
I see a lot of people saying that they'd prefer to have lost Life Surge, and I can definitely understand where that comes from. It's probably a more popular position than what I'm about to suggest as a solution that would have kept the heavy OGCD weaving in burst but still opened up weave slots. As opposed to Starcross being a followup to Stardiver, make it an outright replacement. And I say this as someone who screamed irl when we first saw stardiver's animation, but it is a skill that you can't double-weave alongside anything else, so it takes two weave slots for one button. Removing it and having us just have Starcross still keeps us busy, but opens up the space that this Nastrond change was intended to create. Just to propose an alternative though. If Life Surge got nuked and Nastrond went back to being used 3 times I would not at all be upset about it. I just want the job to not be dull all the way up to level 99.
not gonna lie I resubscribed because of this change. game has way too much going on. content gets harder every expansion and on top of that they add more complexity to the rotations, it's obvious they'd have to tone it down eventually. can't just keep making the game more and more complex forever.
Yeah it makes total sense to design jobs for years and years and then just slowly undo them all because a minority of players want everything to be an "I win" button with 100% crit rates.not gonna lie I resubscribed because of this change. game has way too much going on. content gets harder every expansion and on top of that they add more complexity to the rotations, it's obvious they'd have to tone it down eventually. can't just keep making the game more and more complex forever.
I do hope CS3 is happy catering to a base that's probably equivalent to HW subscriber counts. That's where the game is heading if the trend continues after DT.
Last edited by Turtledeluxe; 11-14-2024 at 02:12 AM.
it's more like, the game has become increasingly bloated and busy over time. either they will have to dumb down content(worst idea), or streamline job design(best idea).Yeah it makes total sense to design jobs for years and years and then just slowly undo them all because a minority of players want everything to be an "I win" button with 100% crit rates.
I do hope CS3 is happy catering to a base that's probably equivalent to HW subscriber counts. That's where the game is heading if the trend continues after DT.
Forum popularity aside, I think the real minority is people who want this game to feel like a job. Games are supposed to be fun, not overwhelming. Make hard boss fights sure, but the jobs should just feel good to play without needing to make them require a PHD to execute the rotation consistently.
You feel like you need a PhD to perform Dragoon's rotation? o.O
I mean regardless... the DPS checks are light enough that you can get away with plenty of non-optimal play. If people want to optimize past the point of clearing the fight for the sheer enjoyment of it, then let them.
I think it was too complicated, and so do the devs. It became unenjoyable to juggle the oGCDs and positionals. If the game is too demanding for me to enjoy optimal play, why would I play at all? There are very few people who enjoy the experience of "just getting by" with "non-optimal" play. People know what they are expected to do to play the game "right", and if it becomes too demanding they will tend to simply unsubscribe as they will feel that the game is not for them. Why would I continue to play a game that isn't designed for me when there are so many other activities that are designed for me?
People don't like being mediocre or substandard. They want to thrive. If you're so good at the game, then do all the ultimates and become the best dragoon. Are you really that good though? If it's so easy or you want to optimize past the point of just clearing the fight, then do it at the highest level. I don't think you're that good though.
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