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  1. #1
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZoReee View Post
    midcore is Expert Dungeons, Normal Raids, variant dungeons, Alliance raids on occasion(mostly the shadowbringer onwards ones), Deep dungeons, and Field farms like bozja. Things at those levels of difficulty you need to know your class proficiently enough to play the game without dogging your team.
    Aside from Deep Dungeons: No you don't, that's the whole point I was making. The majority of people get carried through the content you listed. The DPS discrepancy in an Alliance Raid duty finder party between top and bottom performers isn't 30%, it's 50-200%. Just to give you some ballpark numbers from last Expansion ARs, the top DPS were somewhere around 11k dps, while the majority clocked around 8k, with the lowest people dpsing about 5k. And there were still boss mechanics skipped. Speed kills of these bosses at content were often less than 2 minutes!

    It's also funny how you think that the "Shadowbringer onwards ones" were the more difficult Alliance Raids, when the EW ones are widely and justifiably regarded as complete and utter joke with regards to difficulty.

    The thing is, you have preconceived ideas about the difficulty of encounters you have never experienced like a window shopper. You see "Extreme" or "Minstrel's Ballad" and think "must be only for hardcore people". I mean, the very fact that you are already making an assessment of the Chaos Alliance raid difficulty when it's not even out and you most likely never step foot in it is pretty bold.

    Quote Originally Posted by ZoReee View Post
    ake enrage off extremes and i'd fully agree they would immediately become midcore content. (like holy shit dude they literally have a different duty tab too)
    Again, they ARE the midcore content. The enrage timer is to prevent people taking unlimited rezzes / tanks into them and just cheese the whole fight. Otherwise, they would just be casual content again! The enrage also serves to enforce a mediocum of job skill that can be expected of, you know, a "midcore" player. You make lots of distinctions to separate what is "midcore" and what is not, but the end result is that the activities and the skill level you describe of this group is indistinguishable from the group that typically gets the "casual" label stamped on them. People that cannot get past a few mechanics of the easier Extreme trials, have no business to call themselves "midcore". Doing something with no difficulty for longer period of times than another thing without difficulty, isn't an increase in skill. Both activities are still 0 difficulty.
    (3)

  2. #2
    Player
    ZoReee's Avatar
    Join Date
    Jun 2024
    Posts
    23
    Character
    Zo Reee
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by AllenThyl View Post
    Aside from Deep Dungeons: No you don't, that's the whole point I was making. The majority of people get carried through the content you listed. The DPS discrepancy in an Alliance Raid duty finder party between top and bottom performers isn't 30%, it's 50-200%. Just to give you some ballpark numbers from last Expansion ARs, the top DPS were somewhere around 11k dps, while the majority clocked around 8k, with the lowest people dpsing about 5k. And there were still boss mechanics skipped. Speed kills of these bosses at content were often less than 2 minutes!

    It's also funny how you think that the "Shadowbringer onwards ones" were the more difficult Alliance Raids, when the EW ones are widely and justifiably regarded as complete and utter joke with regards to difficulty.

    The thing is, you have preconceived ideas about the difficulty of encounters you have never experienced like a window shopper. You see "Extreme" or "Minstrel's Ballad" and think "must be only for hardcore people". I mean, the very fact that you are already making an assessment of the Chaos Alliance raid difficulty when it's not even out and you most likely never step foot in it is pretty bold.



    Again, they ARE the midcore content. The enrage timer is to prevent people taking unlimited rezzes / tanks into them and just cheese the whole fight. Otherwise, they would just be casual content again! The enrage also serves to enforce a mediocum of job skill that can be expected of, you know, a "midcore" player. You make lots of distinctions to separate what is "midcore" and what is not, but the end result is that the activities and the skill level you describe of this group is indistinguishable from the group that typically gets the "casual" label stamped on them. People that cannot get past a few mechanics of the easier Extreme trials, have no business to call themselves "midcore". Doing something with no difficulty for longer period of times than another thing without difficulty, isn't an increase in skill. Both activities required are still 0 difficulty.
    Valigarmastered Defeat Valigarmanda in Worqor Lar Dor (Extreme). 14%
    Everkept Defeat Zoraal Ja in Everkeep (Extreme). 12%


    Pick On Someone Your Own Size I Complete the quest “The Neoteric Witch” and AAC Light-heavyweight Tier. 21%

    Oh wow its almost like the difference between normal raids and extremes is quite large


    When theres an obvious line, I think it speaks for itself where hardcore starts??? You don't need to play the game of savage match 1 is actually midcore while everything else is hardcore, it literally says for us right in tracked achievements of the populace that hardcore starts at extreme. unless you want to define midcore as only extreme cause at that point there's even less content and you're further proving the point how stuffed this one part of the populace is. (though at that point you might as well deny the existence of midcore)
    (3)
    Last edited by ZoReee; 11-06-2024 at 09:19 AM.