I think the consensus is that open field content is pretty bad currently because outside of MSQ, treasure spots, gathering, Fate farming and hunts (and some side questing) they're just not used. Its just giant massive areas you fly from node to node essentially.As someone who primarily runs casual content, I would honestly like more dungeons and other ways to get gear. I'm happy getting 720 tome gear and augmenting it with the 24 man but I really like doing dungeons and my roulettes. So why can't we have more dungeons that you have to unlock through quest chains etc and then make em tough and they drop tokens you can use to buy dungeon sets you can augment or something. The more battle content the better.
I've read some people talking about bigger dungeons and for those of you who have played wow, black rock depths was a massive dungeon and it was crazy to do a full clear but it was really cool. I'm not saying we need some dungeons that huge but the sense of exploration and completion would be a really nice change especially if they implement dungeon sets as mentioned above.
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