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  1. #11
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Lock it behind savage.



    But no, seriously, the only casual content we have is basically roulettes and maybe teaming with friends to do old content. It requires minimum time investment in either learning any jobs correctly or committing time to hitting yourself against a wall with a static or PF. If it's boring and you've been doing it for years then you already answered your question, you're ready to move onto something new, whenever it's a new game or more challenging content that will make the experience more interesting.

    There's this insistence to put a wall between casual or more challenging content as in either you do this or that. You can slowly and casually finish up a static tier, with how long the patches are you have about 9 months between tiers to finish them up. And then again you don't have to stop when the new patch hits, you could just do the fights unsynched with the new gear and make it easier for you.

    I feel like if you're not up to enjoying the variety FFXIV offers you're gonna end up bored out of your mind.
    (1)

  2. #12
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Daralii View Post
    I remember enjoying the solo instance that served as the Bozja prologue, and I wish they would have done another one for the Triangle.
    While yes, it was amazing... it still felt like a "once and done" thing, huge waste to our oh so short resources... but yeah it should even drop shortly after the Expansion...
    (0)

  3. #13
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    I think someone said it here earlier, but if they can't be arsed to create more meaningful open world / group content that isn't savage or ultimate.

    The least they could do is at least offer more roleplay oriented content, glams, emotes, systems, more housing types / interior types, opening up explorer dungeon to max timers, opening up raids to be explored with max timers and no mobs, polishing things like chocobo races into open world and making more gold saucer minigames. Having minigames in the open world maybe? Instead of the same type of tired "Talk to npc" or "kill 3 mobs" quests.
    (8)

  4. #14
    Player
    ZoReee's Avatar
    Join Date
    Jun 2024
    Posts
    23
    Character
    Zo Reee
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    That is often the issue "just do fates, just do hunts" kind of sucks when there's no excitement in them. Its just an endless grind of no variance whatsoever. That's the issue with most casual content in general anyways, its just a hyper lack of variance.

    The best I can describe fates and hunts are as if disciple of land could smack things. Its brainless easy repeatable content running from node to node.

    All midcore really needs is some rotating content and something to encourage us to log in and do the activities. No pointless brainless grind, and also have it be exciting enough to not fall off the second a new x.0 patch hits. Like how star rail has its simulated universe, lord if deep dungeons were anything like that and encouraged a clear every week or just wasn't 100 floors and was 50 instead with variance, it would be so much more enjoyable.

    ILVL hardly means anything to midcore, Gil means nothing in this game, levels cap out too easy, so what are rewards worth most the time unless you're hardcore and spend the money on supplies and you're grinding to get your next set piece from savage
    (4)
    Last edited by ZoReee; 11-06-2024 at 07:40 AM.

  5. #15
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZoReee View Post
    That is often the issue "just do fates, just do hunts" kind of sucks when there's no excitement in them. Its just an endless grind of no variance whatsoever. That's the issue with most casual content in general anyways, its just a hyper lack of variance.

    The best I can describe fates and hunts are as if disciple of land could smack things. Its brainless easy repeatable content running from node to node.
    I mean, that is what "casual content" is supposed to be, no? Brainless, requiring nothing to study or learn (or Thaliak forbid, actually look up how to the the basic rotation on a job), with no failstate, but mount reward at the end.

    Quote Originally Posted by ZoReee View Post
    All midcore really needs is some roatating content and something to encourage us to log in and do the activities every day.
    The Extremes and at least the first savage fight are midcore content.
    (1)

  6. #16
    Player
    ZoReee's Avatar
    Join Date
    Jun 2024
    Posts
    23
    Character
    Zo Reee
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Volgia View Post
    Lock it behind savage.



    But no, seriously, the only casual content we have is basically roulettes and maybe teaming with friends to do old content. It requires minimum time investment in either learning any jobs correctly or committing time to hitting yourself against a wall with a static or PF. If it's boring and you've been doing it for years then you already answered your question, you're ready to move onto something new, whenever it's a new game or more challenging content that will make the experience more interesting.

    There's this insistence to put a wall between casual or more challenging content as in either you do this or that. You can slowly and casually finish up a static tier, with how long the patches are you have about 9 months between tiers to finish them up. And then again you don't have to stop when the new patch hits, you could just do the fights unsynched with the new gear and make it easier for you.

    I feel like if you're not up to enjoying the variety FFXIV offers you're gonna end up bored out of your mind.
    I mean, this sounds partially like survivor bias opinion, some people just get wildly bad experiences in PF and a load of people don't have the option of running statics, I've talked to a lot of people who quit raiding after failing to M4S after 2 months, just enjoy prog is kind of a crappy answer. Not to mention you're advocating for no new content for casuals, just for them to run 2 year old content when its easier. you'll have a niche amount of people who have any remote interest in that vs 100s of thousands who want new casual content thats fun and engaging, not leftover slop.
    (2)

  7. #17
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    As others have noted, I think the answer is in open world content. It really is baffling that we have these vast, beautiful (not you Garlemald) zones, with so little to do in them.
    (4)

  8. #18
    Player
    ZoReee's Avatar
    Join Date
    Jun 2024
    Posts
    23
    Character
    Zo Reee
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Hallarem View Post
    I think someone said it here earlier, but if they can't be arsed to create more meaningful open world / group content that isn't savage or ultimate.

    The least they could do is at least offer more roleplay oriented content, glams, emotes, systems, more housing types / interior types, opening up explorer dungeon to max timers, opening up raids to be explored with max timers and no mobs, polishing things like chocobo races into open world and making more gold saucer minigames. Having minigames in the open world maybe? Instead of the same type of tired "Talk to npc" or "kill 3 mobs" quests.
    god that would be nice
    (4)

  9. #19
    Player
    ZoReee's Avatar
    Join Date
    Jun 2024
    Posts
    23
    Character
    Zo Reee
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by AllenThyl View Post
    I mean, that is what "casual content" is supposed to be, no? Brainless, requiring nothing to study or learn (or Thaliak forbid, actually look up how to the the basic rotation on a job), with no failstate, but mount reward at the end.



    The Extremes and at least the first savage fight are midcore content.
    They might be easy for you or easier than other extremes and savages, but when you clear P1S-P12S and clear all the endwalker extremes ofcourse the x.0 extremes and savages are gonna feel easy for you and serial clearers. If you do hardcore content, everything thats not hard to you is midcore content.
    (4)

  10. #20
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZoReee View Post
    They might be easy for you or easier than other extremes and savages, but when you clear P1S-P12S and clear all the endwalker extremes ofcourse the x.0 extremes and savages are gonna feel easy for you and serial clearers. If you do hardcore content, everything thats not hard to you is midcore content.
    Because your definition of "midcore" content is indistinguishable from what is regarded as "casual" content. Hunts, Fates, dungeons, normal raids, they are all the "casual" content. They can be cleared doing lots of mistakes, they don't have any enrage to beat (i.e. no requirement for doing the job rotation even remotely correct), heck most people get carried through most of these activities anyway. Failstates require a significant part of the group to repeatedly fail over and over. Any content that wants to be labeled "midcore", needs to up the ante in some way. And yes, Bozja is no "midcore" content, it's utterly casual, except for Red Choctober. And you can regularly see Red Choctober utterly annihilating all the "midcore" players. because despite it only having 3 mechanics, the "midcore" players approach it with the "casual" mindset of "not bothering to learn anything".

    So yes, Extremes, at the very least the first 2 of an expansion, and this tier's first savage fight, are midcore content. You actually have to do something there, and failstates that cannot be avoided when most of the group mess up. But they are still easier than some later savage fights which do much higher skill level.
    (2)

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