Also looked at what blm got. They got a 2nd charge of ley lin3s and they seemed to of made Despair instant cast. Also, they are limiting lb generation with dulipcate classes for all ultimates.



Also looked at what blm got. They got a 2nd charge of ley lin3s and they seemed to of made Despair instant cast. Also, they are limiting lb generation with dulipcate classes for all ultimates.



Can't wait to see the new 'JP no cast times' BLM rotation of something like F3, Paradox, Thunder, Despair, Transpose, Paradox, Thunder, Transpose, Paradox (and from there it loops, throwing in Xenoglossy in Ice phase whenever it's up) etc
HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.
The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.



I'm so going to try this out in a Trust.
I disagree.HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.
The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.
Last edited by Kacho_Nacho; 11-05-2024 at 03:57 AM.



I disagree. HoTs are great when you know you won't be taking more damage for a while, which is often.HoT spells are the game's biggest beginner healer trap, alongside cure 1 and spamming it for the sake of triggering the secondary effect.
The usage of HoT spells is extremely niche and very limited also highly inefficient. You can sniff out a beginner healer by their usage of those, lol.

Care to elaborate why you feel HoTs are overrated, Kohashi?
If you mean something like Regen vs. Afflatus Solace, I do agree the lily heals should generally be managed first to charge Misery.
If you mean Cure 2 vs. Regen, the Regen usually wins out by essentially being cheaper on mana at the cost of healing slower over 18 ish seconds. We have the cooldowns Asylum and Temperance that can be used in addition to Regen as well. Medica 2 / 3 also factors in since a few others just stated how the total healing there trumps Cure 2 as well. Plus the tanks can also mitigate damage with short cooldowns.





I think they meant Medica III/Helios Conjunction spammers. That still doesn't discount the magnitude of both actions being always available outside gated by MP cost though, which is powerful on the hands of better healers. Beginner healers tend to not pay attention to things like regen ticks so seeing one who spams and overwrite their own HoT isn't quite a novelty.



Holy helios batman, this thread still lives.
Journey to all fish: 1383/1729 (348 remaining) [79%]

Yeah, that is a good catch to the discussion, Rein. Although as you said, it's just a beginner learning the class in the case of overwriting their own HoTs too early.
I've honest to God saw a PLD spam Rage of Halone during the Heavensward time. More than likely, they saw the combo potency, but missed the part where it needed the 2nd prior combo hit. Otherwise, 100 potency hits. Forgot the name of the deleted enmity 2nd hit, but it is all on Riot Blade now. We still see the combo sequence needed since the tanks need to have some fun mastering their class. Now if only that logic is applied to healers too >.>
As for the BLM class that I tried out, I did try out a fast cast scenario for the tank pulling groups 1 and 2 together. Since Thunderhead procs from every instance of switching stances, I was manipulating this with alternated Fire 2 / Blizzard 2 casts. It's still not amazing, but it's better than no damage while jogging with everyone.
Provide high-end instances where medica 2/3 is a better option than Afflatus Rapture is for example.
There is no reason not to do Rapture considering it's a DPS gain overall with a 20s replenish.
Sure. because there are better spells that achieve better results. The only instance where Medica 2, regen, and Cure 2 are valuable is in low-level dungeons. Otherwise, there is very little incentive to use them.Care to elaborate why you feel HoTs are overrated, Kohashi?
Another example is Physis 2 where what you want is not necessarily the HOT but the 10% extra heal which not only strengthens your shield but makes subsequent spells heal more when you have a timeframe where you take repeated raidwides. (like intermission into multiple strong hits in phase 2 of m4s).
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