Quote Originally Posted by Astronis View Post

Not the most egregious example; I'd thought I'd took a screenshot when I'd seen it at its worst, but turns out I hadn't. In any event, you can see the light from behind my character's head shining on his lips and a tiny bit on the corner of his eyelids.

It happens because, basically, our character models cast shadows but they don't block light. If you manage to get your camera inside a player model you'll see light shining through clear and unfettered. Getting our character models to block light and cast shadows wouldn't be worth the effort. Ray tracing works for it, but real-time ray tracing is pretty new, taxing, and it can't be done with older video cards.

They've mitigated it a fair bit. I can't stand in strong light and make it look like my character is barfing Light anymore. It's still there but not nearly as strong.
Right, I see what you mean now. I had actually never noticed that this was a result of the same phenomenon. I think the reason why is that, while the lighting on your lips here for example is not accurate to how realistic light should work, it's very subtle and diffused compared to how it is now. Whenever I walk into somewhere with overhead lighting, like the markets in old gridania, my WoL's lower eyelids GLOW like lightbulbs while the rest of her face is in total darkness. It's subjective of course, but yours and Turnintino's screenshots give me the impression of "solid objects with janky lighting", whereas Cheapshot's screenshots look more like "hollow plastic figurines with light shining straight through them." I can't agree that they've mitigated it.