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  1. #1
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    286
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Astronis View Post
    ...They've mitigated it a fair bit. I can't stand in strong light and make it look like my character is barfing Light anymore. It's still there but not nearly as strong...
    I'm sorry, man, but I just can't see whatever it is you're seeing; in no way to me does your character's case look worse than the example Cheapshot gave. I know it's not the worst you were able to find, but this is still an aspect I'm very used to paying attention to myself, and I haven't been unhappy with my characters' colors and lighting looking 'inconsistent' until now. To me, it feels like you're mixing up "rim lighting" with light "going through a character"--which it actually does do now.

    While, again, like you, I do really enjoy how most lighting bounces off of my main's face considerably better now, how certain lighting unnaturally moves through parts of it--hair especially--has been driving me up a wall since the beginning of the update. I think we can't keep pretending everything is better or everything is worse; it's not good faith either way.


    This is in my best friend's in-game house that I've gone in and out for for years. We still (unfortunately) haven't made any changes to it since Stormblood, but that means the lighting has been unchanged as well. This level of egregiousness never happened from just standing in front of their window before.

    I also can't really get any notable, good rim lighting on my characters in GPOSE anymore, especially if I want to use a specific color, because things like this happen now:


    Again, the single light source I used is pointed at her back. Why does a portion of it dye the tips of her bangs now...? Why does it circle around her collar? Ironically, I'm also much more certain the Adventurer Portrait lighting hasn't been updated now, because it doesn't do this.

    Sorry for the long post, I'm sure people who have seen me post around can tell very clearly that this is just something that bothers me way more than it should. I miss taking GPOSES of my characters, though, and this has just been one of the few, extra things that make it more difficult.


    Put under a spoiler for no reason other than I get embarrassed easily, and these aren't particularly good. These are just some examples of GPOSES I took prior to 7.0 where I know I used all three light sources, with one always being pointedly at the back. My characters were blocking light properly and have very little weird interactions with it.

    I will say though, rim lighting on lips is weird. My ♀ Viera had the same issue as your Highlander, and you can even see it a bit in the screenshot I posted. However, I think the new "worst case" is a lot worse than the previous "worst case," and it should absolutely be fixed. Even if not by 7.1...

    Also adding this to just pre-emptively protect myself, lol:
    1. Yes, the GPOSES use shaders. I like very vanilla-esque shaders and mess with the levels myself.
    2. Yes, I've remembered to turn them off for comparisons.
    3. No, they're not against TOS. There's actually an official response within these forums regarding that.
    (18)

  2. #2
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Doopliss View Post

    I also can't really get any notable, good rim lighting on my characters in GPOSE anymore, especially if I want to use a specific color, because things like this happen now:
    I've been struggling with this soooo much!
    (13)
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