Quote Originally Posted by Alice_Rivers View Post
One would think with some 20+ jobs now that we'd have enough flavours of everything to please 90% of people but for some reason the devs don't want 20+ flavours of FF14, they want maybe 8 flavours of FF14 and even those share a similar set of cores. Of course you can't please everyone with 8 fundamentally similar flavours of the same thing.

That said, just as big a part of people being unhappy as the lack of distinct flavours is (as we see in the healer strike/tank threads) serious balance issues. Further to that, both of those issues interact heavily with encounter design which I agree with others has become stagnant and perhaps even lazy. The dev team really should stop appealing to the lowest common demoninator and demand people at level 70+ actually play their role by designing and balancing jobs and content in a way that reflects that demand.
Adding too much flavor easily leads to jobs being unbalance, and that absolutely cannot happen. Jobs are designed solely to appease the savage raiders and they want them all within 1% of each other and all buffs must align so jobs can enter their burst window together.