Page 1 of 12 1 2 3 11 ... LastLast
Results 1 to 10 of 111
  1. #1
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61

    You can make everyone happy--- if you actrually try

    As the title says I'm sick of this excuse "We can't please everyone, we can't make everyone happy" Yes you can, but you are just too lazy/ or just don't care to do so.

    How can you please everyone you make ask however it is rather simple to do you listen to all sides a b and c and think to yourself. Below are examples they used this excuse on:

    Zeno's interaction in garland with the face and three options: We chose a lazy face for all the options you could select because some people love him, some hate him and others are indifferent.

    Solution: Tag the face to the option that is selected, if you make a smug teasing comment, use the grin emotion tagged to the dialog select if you hate him select the anger or fume emotion to the tagged dialog. And if you love him give a lovely emotion tagged to the dialog.
    You can please all three people just by giving a tag to the dialog to trigger an emotion or different stance. Not rocket science how to please everyone with things like story interactions.


    With jobs: the solution to all the problems here of "people don't like it this way, so we change it this way then those people don't like it endless cycle... bs"

    The solution to this is rather simple if you don't like how it was originally designed don't play it, but if you want to please party a and b then the next solution is when you remove you also create.

    Example summoner: while I enjoy the new summoner outside it being scammed in dawn-trail out of getting the next 3 primal.. the old dot system just got deleted and was never reformed.

    The solution to this scenario is when you remove all the dots from summoner you should always create a new job that is 100% on that system for those that love it, a great example of an ff job to do this with is a mystic knight or geomancer hell even chemist could be 100% dots and buff system carrying around a giant needle as a weapon to inject teammates to buff them and inject enemies to poison, dot or inflict damage upon them. It is perfectly okay to have jobs that are similar to current ones with a different weapon and combat system it doesn't matter if they are close if they use a different system to fight and support.


    So don't using the excuse you cant make everyone happy or please everyone and just come out and say the truth you don't want to even try to, you don't want to spend the time and effort in order to do so.

    Its annoying and honestly a false excuse that only simpletons would even believe, you a. dont want to put in effort b: dont care, and c. Don't have the balls to tell people not every job or everything is for every type of player, tell people if they do not like how x y z plays don't play it and just tell them to wait until we add something similar to plays with a system they may enjoy instead of reshaping it and stealing from those that enjoy current verison.
    (16)
    Last edited by Angeldust; 10-04-2024 at 05:10 AM.

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    526
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    One would think with some 20+ jobs now that we'd have enough flavours of everything to please 90% of people but for some reason the devs don't want 20+ flavours of FF14, they want maybe 8 flavours of FF14 and even those share a similar set of cores. Of course you can't please everyone with 8 fundamentally similar flavours of the same thing.

    That said, just as big a part of people being unhappy as the lack of distinct flavours is (as we see in the healer strike/tank threads) serious balance issues. Further to that, both of those issues interact heavily with encounter design which I agree with others has become stagnant and perhaps even lazy. The dev team really should stop appealing to the lowest common demoninator and demand people at level 70+ actually play their role by designing and balancing jobs and content in a way that reflects that demand.
    (34)

  3. #3
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by Alice_Rivers View Post
    One would think with some 20+ jobs now that we'd have enough flavours of everything to please 90% of people but for some reason the devs don't want 20+ flavours of FF14, they want maybe 8 flavours of FF14 and even those share a similar set of cores. Of course you can't please everyone with 8 fundamentally similar flavours of the same thing.

    That said, just as big a part of people being unhappy as the lack of distinct flavours is (as we see in the healer strike/tank threads) serious balance issues. Further to that, both of those issues interact heavily with encounter design which I agree with others has become stagnant and perhaps even lazy. The dev team really should stop appealing to the lowest common demoninator and demand people at level 70+ actually play their role by designing and balancing jobs and content in a way that reflects that demand.
    Id argue it has nothing to do with balance, but the fact they put in all these "god modes" on other jobs that lets face it shouldn't have those at all period a player should really on a healer in content, they don't bother making healers fun are given healers something else to do like maintaining a 60 second protect or shell buff, they refuse to give healer any support ability to protect, increase damage like faith bravery etc, I don't think its a balancing issue they just give nothing to healers to make them fun to play, instead they remove things from healer like stoneskin in arr, or protect etc and in turn buff up tanks and others with healing abilities instead of making potions better for self healing when they are alone, and making chocobos have more ranks so they can heal better when in solo play in fates and open world content.


    as a healer you typically throw your dot out and hit 1 or 2 buttons 70% of the time, which boils down the problem with this game is how they view every job as just green blue and red dps instead of making combat systems that require everyone to do what their ROLE JOB IS, i mean in alliance raids you only need one or two tanks you rarely need all three the other two are just there in case the main tank is stupid or rare occusiaonly need to provoke off. they have two healers but in most content one just can do pure dps, not required to have both being active which is both a failure on the jobs and fight systems in combat plus you have what 2min or less split mechnicas in some of the fights that are over all irrelevent to healers and tanks its just another dps check
    (3)
    Last edited by Angeldust; 10-04-2024 at 05:19 AM.

  4. #4
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    given what I've seen in the forums I am convinced some people will never be happy
    (25)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    You don't know much about people if you think it's possible for a single game to make everyone happy.

    If it was possible, some developer would have figured out the magic combination by now and would have a couple of billion people playing their game.

    None of your options when it comes to Zenos would have made me happy, as an example. What would have made me happy was Zenos staying dead permanently after he killed himself at the Royal Menagerie. That would have made others very unhappy.

    If you enjoy playing a game, then play it. If you don't enjoy playing a game, don't play it. Expecting things to change for your sake is a sure way to end up disappointed.

    Quote Originally Posted by CVXIV View Post
    given what I've seen in the forums I am convinced some people will never be happy
    Nah, they're happy. It's the complaining that makes them happy. It's a paradox of life.
    (22)
    Last edited by Jojoya; 10-04-2024 at 06:37 AM.

  6. #6
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by Jojoya View Post
    You don't know much about people if you think it's possible for a single game to make everyone happy.

    If it was possible, some developer would have figured out the magic combination by now and would have a couple of billion people playing their game.

    None of your options when it comes to Zenos would have made me happy, as an example. What would have made me happy was Zenos staying dead permanently after he killed himself at the Royal Menagerie. That would have made others very unhappy.

    If you enjoy playing a game, then play it. If you don't enjoy playing a game, don't play it. Expecting things to change for your sake is a sure way to end up disappointed.
    its possible its just very diffucult to do, to please everyone to a reasonable level its rather simple. But lets say you are right in theory care to share something you view as not being able to please everyone, I bet i can design in a paragraph a way to solve that to please all partys within reason.



    game makers know the magical cure to please most parties on many topics they choose to not use that magic cure because it means more work and time has to be spent

    game developers prefer to simplify things into its either side a group only or side b group only things there are games out there that have please everyone who plays them bg3 for example or diablo 2

    which leads to the biggest problem in gaming today game makers dismiss quality for quantity, thinking large number of things matter when it doesnt. It doesn't matter if there are a million things within the game if they are just carbon copys one another. Doesn't matter if there are only 10 things that require massive grinding if the grind is fun and worth the work the quality is higher.

    Like many characters say it doesnt matter if there is 1 or 10000 trash they are still trash
    (2)
    Last edited by Angeldust; 10-04-2024 at 06:51 AM.

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    526
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    But that is precisely the balance problem I refered to. Personally I think most of healer jobs are fine in terms of their core functionality and skill priorities, there's room for adjustment here and there, room for more difference of identity and playstyle within the role but they function fine - However there's not nearly enough healing to justify the healing kits, in large part because the prevailing tank design doesn't want healers and in similarly large part because the damage output in content isn't high enough to justify our healing kits on top of tank kits anyway. You look at WAR, PLD and DRK, then you look at DT's dungeons and trials and you see that the dev team either balanced around WAR/PLD without a healer or DRK with a bad healer. A good PLD will do just fine and with a good DRK a bad healer won't be engaged, thus a good healer is asleep in the corner, it's a severe balance problem.

    Even tank busters are a joke in DT - The signature tank thing and they don't even have to mit for it. Why have a tank buster if it's a non-threat to the tank it's suppost to "bust"? To top this point off, the exemplar of the disconnect between tanks and everyone else at level 100: The tank buster+stack mechanic. Balance has degraded so far that for a stack to be any threat to a tank it has to wipe the rest of the party, but even then, the two attacks only do a third of everyone's HP if they don't mitigate it. Even that is a joke at this point and then people wonder why the healers are up in arms, now I've typed this out I'm surprised the TANKS aren't up in arms too - I know I would be.

    You're right that they've taken much and more from healers, mechanically they've taken just as much from tanks. In the not too distant past they had to position enemies, now the bosses position themselves, that comes at the detriment of melee players too since it makes positionals horrendously frustrating. They had aggro management but now it's just stance and aoe. Interrupts were a fairly regular thing but no longer. DRK by all accounts has just generally been hollowed out and what was once "the dps tank" is now the most balanced in terms of healing and mit but is also often the lowest in damage output of the four while the others were rewarded for their mechanic losses with increased dps and sustain.

    Now that I'm on the content design topic thanks to that transition, dps players have not been immune, when was the last time the game had anything like the Doom clear switches in Qarn or World of Darkness? Or the Maths boss in that SB Alliance Raid? I know lots of people complain about it when it comes up but at least it's a break from standard design... I've rambled and written an entire paragraph I didn't plan for so I'ma stop here.
    (2)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Angeldust View Post
    its possible its just very diffucult to do, to please everyone to a reasonable level its rather simple. But lets say you are right in theory care to share something you view as not being able to please everyone, I bet i can design in a paragraph a way to solve that to please all partys within reason.
    Go for it. Good luck. Give us links to all the other gaming forums you post your ideas in that prove everyone has universal praise and happiness for them.
    (16)

  9. #9
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,437
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    There is no way to please everyone. Cause there will always be people who are not happy. Its cycle you cant solve or escape from no matther what you think.
    (12)

  10. #10
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by NanaWiloh View Post
    There is no way to please everyone. Cause there will always be people who are not happy. Its cycle you cant solve or escape from no matther what you think.
    make a list of 12 things within the game that cant please everyone then give me one hour and ill please everyone with that same list you say cant,
    (1)

Page 1 of 12 1 2 3 11 ... LastLast