Level 1: Stone, 1.5s Cast, 2.5s Recast, Cost: 200 MP
Deals Earth damage with a potency of 170.
Level 2: Cure, 1.5s Cast, 2.5s Recast, Cost: 500 MP
Restores target's HP.
Cure Potency: 450
Level 4: Aero, Instant, 2.5s Recast, Cost: 200 MP
Deals Wind damage with a potency of 60.
Additional Effect: Wind damage over time
DOT Potency: 50
Duration: 12s
Level 8: Protect, 60s
Grants Protect to self and nearby allies.
Protect Effect: Reduces damage taken by self and nearby allies by 5%
Duration: 10s
Level 10: Medica, 1.5s Cast, 2.5s Recast, Cost: 1000 MP
Restores own HP and the HP of all nearby party members.
Cure potency: 300
NOTE: Radius increased to 20y
Level 12: Raise, 8s Cast, 2.5s Recast, Cost: 2400 MP
Resurrects target to a weakened state.
CLASS QUEST
Level 15: Water, Instant, 15s Recast, MP cost: 200 MP
Deals Water damage with a potency of 210.
This action does not share a Recast Timer with other actions.
NOTE: On the GCD, but a seperate cooldown, akin to Sonic Break on GNB, or Goring Blade on Paladin
Level 18: Stone 2, 1.5s Cast, 2.5s Recast, Cost: 200 MP
Deals Earth damage with a potency of 190.
Level 22: Water 2, Instant, 15s Recast, Cost: 200 MP
Deals Water damage with a potency of 230.
This action does not share a Recast Timer with other actions.
Level 24: Cure 2, 1.5s Cast, 2.5s Recast, Cost: 500 MP
Restores target's HP.
Cure Potency: 700
NOTE: Cure 1 upgrades into Cure 2 via a Trait, saving hotbar space.
Level 28: Aero 2, Instant, 2.5s Recast, Cost: 200 MP
Deals Wind damage with a potency of 100.
Additional Effect: Wind Damage over time
DOT Potency: 60
Duration: 12s
Level 30: Medica 2, 1.5s Cast, 2.5s Recast, Cost: 1000 MP
Restores own HP and the HP of all nearby party members.
Cure potency: 300
Additional Effect: Regen
Regen Potency: 100
Regen Duration: 12s
NOTE: Medica 1 upgrades into Medica 2. Heals for the same 700p as Endwalker, but one tick is frontloaded
to make the base potency equal to Medica 1's potency.
JOB QUEST
Level 30: Stoneskin, Instant, 2.5s Recast, Cost: 1 Lily
Applies a barrier to target that absorbs damage equal to a heal of 400 potency.
NOTE: Lily Gauge is unlocked at 30 instead of 52
Level 35: Regen, Instant, 2.5s Recast, Cost: 250 MP
Grants healing over time effect to target.
Cure Potency: 200
Duration: 18s
JOB QUEST
Level 35: Presence of Mind, 120s CD
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
Level 40: Cure 3, 1.5s Cast, 2.5s Recast, Cost: 1500 MP
Restores own or target party member's HP and all party members nearby target.
Cure Potency: 500
NOTE: Radius is still 10y
JOB QUEST:
Level 40: Divine Seal, 120s CD
Increases healing magic potency by 20%.
Duration: 20s
Level 45: Graniteskin, Instant, 2.5s Recast, Cost: 1 Lily
Applies a barrier to self and nearby party members that absorbs damage equal to a heal of 200 potency.
JOB QUEST
Level 45: Holy, 1.5s Cast, 2.5s Recast, Cost: 300 MP
Deals Unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
Level 50: Benediction, 180s
Fully restores a target's HP.
JOB QUEST
Level 50: Blessing of the Elementals, Instant, 2.5s Recast, Cost: 50 Vigilance
Entreat the Elementals for aid, restoring HP to self and nearby allies.
Cure Potency: 500
Additional Effect: Blooms one 'Petal of River's Rage'
Additional Effect: Blooms one 'Petal of Wrathful Winds'
Additional Effect: Blooms one 'Petal of Earthen Ire'
Additional Effect: Restores 500 MP
Level 50: Quake, 1.5s Cast, 2.5s Recast, Cost: 200 MP
Deals Earth damage to target and nearby enemies, with a potency of 290 for the first enemy, and 50%
less for all remaining enemies.
Can only be executed while a Petal of Earthen Ire is blooming in the Nature's Vigilance Gauge.
Consumes a Petal of Earthen Ire upon execution.
This Action cannot be assigned to a hotbar.
NOTE: Stone turns into Quake while a Petal of Earthen Ire is blooming.
Level 50: Flood, Instant, 2.5s Recast, Cost: 200 MP
Deals Water damage to target and nearby enemies, with a potency of 330 for the first enemy, and 50%
less for all remaining enemies.
Can only be executed while a Petal of River's Rage is blooming in the Nature's Vigilance Gauge.
Consumes a Petal of River's Rage upon Execution.
Shares a cooldown with Water.
This Action cannot be assigned to a hotbar.
NOTE: Water turns into Flood while a Petal of River's Rage is blooming.
Level 50: Tornado, Instant Cast, 2.5s Recast, Cost: 200 MP
Deals Wind damage to target and nearby enemies, with a potency of 130 for the first enemy, and 50%
less for all remaining enemies.
Additional Effect: Wind damage over time
DOT Potency: 80 for first target, 40 for all remaining enemies
Duration: 12s
Can only be executed while a Petal of Wrathful Winds is blooming in the Nature's Vigilance Gauge.
Consumes a Petal of Wrathful Winds upon execution.
This Action cannot be assigned to a hotbar.
NOTE: Aero turns into Tornado while a Petal of Wrathful Winds is blooming. This DOT cannot be placed
on an enemy at the same time as Aero (they overwrite each other)
NOTE: Please see the Trait 'One with Nature' for more info about the Nature's Vigilance Gauge.
JOB QUEST
Level 52: Afflatus Solace, Instant, 2.5s Recast, Cost: 1 Lily
Restores target's HP.
Cure Potency: 700
JOB QUEST
Level 52: Asylum, 90s
Envelops a designated area in a veil of succor, granting healing over time to self and allies who enter.
Cure Potency: 100
Duration: 24s
JOB QUEST
Level 54: Stone 3, 1.5s Cast, 2.5s Recast, Cost: 200MP
Deals Earth damage with a potency of 220.
JOB QUEST
Level 54: Water 3, Instant, 15s Recast, Cost: 200MP
Deals Water damage with a potency of 260.
This action does not share a Recast Timer with other actions.
JOB QUEST
Level 56: Assize, 40s CD
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores HP to self and nearby allies
Cure Potency: 400
Additional Effect: Restores 500MP
JOB QUEST
Level 58: Tetragrammaton, 60s CD
Restores target's HP.
Cure Potency: 700
JOB QUEST
Level 60: Afflatus Tragedy, Instant, 2.5s Recast, Cost: 1 Blood Lily
Deals unaspected damage to target and enemies nearby it, with a potency of 800 for the first enemy,
and 50% less for all remaining enemies.
Level 62: Thin Air, 60s CD
Next spell is executed without cast time, and without MP cost.
NOTE: Yes this includes Raise
Level 64: Stone 4, 1.5s Cast, 2.5s Recast, Cost: 200 MP
Deals Earth damage with a potency of 260.
Level 64: Water 4, Instant, 15s Recast, Cost: 200 MP
Deals Water damage with a potency of 300.
This action does not share a Recast Timer with other actions.
NOTE: At level 64, Afflatus Tragedy's potency increases to 1000 via Trait, to keep up with the
increase to Stone's potency
Level 66: Divine Benison, 30s
Applies a barrier to target that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Level 68: Plenary Indulgence, 60s
Grants 'Confession' to self and nearby allies.
Confession Effect: Reduces damage taken by 5%
Additionally, upon being affected by the direct cast of Medica 2, Cure 3, Graniteskin or
Afflatus Rapture, 'Confession' triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
JOB QUEST
Level 70: Afflatus Rapture, Instant, 2.5s Recast, Cost: 1 Lily
Restores HP of self and nearby allies.
Cure Potency: 300
Level 72: Glare, 1.5s Cast, 2.5s Recast, Cost: 200 MP
Deals Unaspected damage with a potency of 300.
Level 72: Banish, Instant, 15s Recast, Cost: 200 MP
Deals Unaspected damage with a potency of 340.
This action does not share a Recast Timer with other actions.
Level 72: Dia, Instant, 2.5s Recast, Cost: 200 MP
Deals Unaspected damage with a potency of 150.
Additional Effect: Unaspected damage over time
DOT Potency: 70
Duration: 12s
Level 74: Afflatus Misery, Instant, 2.5s Recast, Cost: 1 Blood Lily
Deals unaspected damage to target and enemies nearby it, with a potency of 1200 for the first enemy,
and 50% less for all remaining enemies.
Level 76: Afflatus Bastion, Instant, 2.5s Recast, Cost: 1 Lily
Applies a barrier to target that absorbs damage equal to a heal of 450 potency.
NOTE: Upgrade of Stoneskin
Level 76: Afflatus Sanctuary, Instant, 2.5s Recast, Cost: 1 Lily
Applies a barrier to self and nearby party members that absorbs damage equal to a heal of 250 potency.
NOTE: Upgrade of Graniteskin
Level 80: Temperance, 120s
Increases healing magic potency by 20%.
Additionally, grants Temperance to self and allies, reducing damage taken by 10%.
Duration: 20s
Level 82: Glare 3, 1.5s Cast, 2.5s Recast, Cost: 200 MP
Deals Unaspected damage with a potency of 310.
Level 82: Banish 3, Instant, 15s Recast, Cost: 200 MP
Deals Unaspected damage with a potency of 350.
This action does not share a Recast Timer with other actions.
NOTE: Afflatus Misery's potency increases to 1240 at this level to keep parity with Glare 3's potency
Level 84: Holy 3, 1.5s Cast, 2.5s Recast, Cost: 300 MP
Deals Unaspected damage with a potency of 150 to all nearby enemies.
Additional effect: Stun
Duration: 4s
Level 86: Aquaveil, 60s
Reduces damage taken by self or an ally by 15%.
Duration: 8s
Level 90: Liturgy of the Bell, 180s
Places a healing blossom at the designated location, and grants 5 stacks of 'Liturgy of the Bell' to self.
Duration: 20s
Taking damage will spend a stack to heal self and all party members within 20y of the blossom.
Cure Potency: 400
This healing effect can only be triggered once per second.
Additionally, any remaining stacks at the end of the duration, or upon executing this action a second
time, will be consumed to cause an additional healing effect.
'Detonation' Cure Potency: 200 per remaining stack
Level 18: Mastery of the Earth
Upgrades Stone to Stone 2.
Level 20: Maim and Mend
Increases base action damage and HP restoration by 10%
Level 22: Mastery of the Rivers
Upgrades Water to Water 2.
Level 24: Cure Mastery
Upgrades Cure to Cure 2.
Level 28: Mastery of the Winds
Upgrades Aero to Aero 2.
Level 30: Secrets of the Lily
Enables the accumulation of Lilies on the Lily Gauge, with a new Lily blooming every 20s you are engaged
in combat, up to a maximum of 3.
Level 30: Medica Mastery
Upgrades Medica to Medica 2.
Level 32: Freecure
Grants a 20% chance that after casting Cure 2, Stone 2 or Water 2, your next Cure 2 will cast instantly,
and cost 0 MP.
Duration: 10s
Level 40: Maim and Mend II
Increases base action damage and HP restoration by 30%
Level 46: Overcure
While Medica 2's Regen effect is present on the WHM, Cure 3's MP cost is halved.
Level 50: One with Nature
Enables the accumulation of Nature's Vigilance in its gauge by executing certain actions. 50 Vigilance
can be spent to execute 'Blessing of the Elementals'.
Stone and Quake grant 1 Vigilance.
Water and Flood grant 5 Vigilance.
Aero and Tornado grant 5 Vigilance, 1 when cast, and 1 each time the damage over time deals damage.
Holy grants 2 Vigilance per enemy hit.
Afflatus Tragedy/Misery grants 5 Vigilance.
Cure 2 grants 5 Vigilance.
Regen grants 10 Vigilance, 4 when cast, and 1 each time the healing over time triggers.
Medica 2 grants 15 Vigilance, 3 each time the healing over time triggers.
Cure 3 grants 10 Vigilance.
Level 54: Natural Mastery 2
Upgrades Stone 2 to Stone 3, and Water 2 to Water 3.
Additionally, increases the potency of Quake to 320, and Flood to 360.
Level 60: Transcendent Afflatus
Adds a Blood Lily to the Lily Gauge. Each Lily spent causes the Blood Lily to bloom by one stage.
After three Lilies are spent, the Blood Lily blooms fully and can be spent on Afflatus Tragedy/Misery.
Level 64: Natural Mastery 3
Upgrades Stone 3 to Stone 4, and Water 3 to Water 4.
Additionally, increases the potency of Quake to 360, and Flood to 400.
Level 68: Protection Mastery
Upgrades Protect to Plenary Indulgence.
Level 72: Infusion of Light
Upgrades Stone 4 to Glare, Water 4 to Banish, and Aero 2 to Dia.
Additionally, increases the potency of Quake to 400, and Flood to 440
Additionally, increases the potency of Tornado to 180 and its damage over time potency to 90.
Level 74: Afflatus Mastery
Upgrades Afflatus Tragedy to Afflatus Misery.
Level 76: Bastion of Light
Upgrades Stoneskin to Afflatus Bastion, and Graniteskin to Afflatus Sanctuary.
Level 78: Enhanced Asylum
Adds an additional effect to Asylum, granting 10% increased HP recovery for any allies within.
Level 82: Mastery of the Light
Upgrades Glare to Glare 3, and Banish to Banish 3.
Additionally, increases the potency of Quake to 410, and Flood to 450.
Level 85: Healing Mastery
Increases the healing potency of Cure II to 800, Regen to 250, Cure III to 600, Medica II to 400,
Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
Level 88: Enhanced Divine Benison
Allows for the accumulation of charges of Divine Benison.
Maximum Charges: 2