Story.
Job Design.
Encounter design.
Housing System.
PvP.
FATEs.
Crafting.
Gathering.
Big game fishing.
Market board system.
Mail system.
Duty Queue times.
Good luck.
okay job design I already gave a fix for in my original post, by making jobs not be designed for everyone instead create jobs with themes and systems for every group a dot system for dot enjoyers a pet system job for pet enjoyers etc, design jobs for the people who enjoy those types simple everyone happy, you dont like rng dont play ast, you dont like dots then don't play w/e the dot system job is. This would require more detail but the bases i already gave.
story: there is a thing called path ways in gaming and since we have new game plus people can experience w/e pathway they choose to stop designing the story around helping the scions go to some untamed wild land and instead put the scions in a side story quest for people who enjoy them, make us simple adventures that pick up jobs that interact with the story simple. Or better yet ill use dawntrail as an example.
Instead of making everyone half to work for wuk in her story allow players to choice to help some of the others with slight changes in the story but the ending remains the same, that solves both people hating her and people who love her. let some people work under cat boy or two headed lizard man. 3 path ways in the story with ng+ allowing us to experience all 3 sides without making a new character.
Housing system:? you serious with this one when we have an obvious solution, make instant housing on private islands give free companys there own island to place plots on for players in the free company. allow FCS to make their own society/country/city on an island and outside fc can vist.
Duty que times: the solution is stop MAKING THE STORY REQUIRE DUTYS PERIOD, make the dungeons but make them optional for better gear and items but don't align the duty system with the story period. Make the open world matter more than dutys with challanging fights and instant dungeons people can just walk into with one or two people for story...
(ill have research on the others some but i will edit and make people happy with those 2 once i find what people have an issue with it for example pvp frontlines being bad design)
three of your things job design housing and duty have simple solutions to please all.
heres detail on job to please all:
Lets say i really really hate dots, thats okay I just won't play a singler job that has those. Now lets say i really really really love dots in gaming then having a job that is pure dots I will play. If you dont like dot dont play a dot themed job.
With job design the solution is simple DO not design A SINGLE JOB FOR EVERYONE instead use the god damn point of having multiple jobs in the game to design FOR INDIVIDUALS BASED ON THEME AND COMBAT STYLE that people may enjoy.
If you want an extremely diffuclt job thats great they can make a job like one that requires tons of math to dps or heal with for those type of people if you dont like that kind of game play or style in fighting YOU JUST DONT PLAY THAT SINGLE JOB.
create jobs that are similar to one another with just diffrent play styles and combat systems not that hard to please everyone when it comes to job design in a game with multiple jobs lol
dawntrail had the perfect start to please everyone story wise by doing a god damn path system...
and for housing put a damn house plot in island sancurty apply the new pll small house thing to apartments so apartments can have multiple floors balcony etc so many ways for those 3 to please the vast majority of players in the game within reason
and if your talking about p eople saying story is 2 long or w/e else its an RPG IF they dont like it story games they should just be told to uninstall the game and go play stupid fps or action game instead
Last edited by Angeldust; 10-04-2024 at 07:26 AM.




It's impossible to make everyone happy because different people find happiness in different things. If you think that the devs are just lazy or whatever because, um, people are different, then either you're hopelessly naive or you're trolling.
yes you are correct people find different things in happyness, but guess what we have MULTIPLE god d amn jobs, multiple thigns in the game there is 100% methods to make the vast majority happy with some of the things in game, I'm not saying every piece has to please every single person.
jobs for example a white mage or paladin will never make me happy cuz i hate holy bs simple thats fine, i enjoy pets its fine if you don't enjoy them however can we please one another and make each other happy. 100% we can. thats the god d amn point of games having multi content, multi jobs etc SO YOU CAN PLEASE AS MANY PEOPLE AS YOU CAN for invidual things lol
if you dont like or find joy and happyness
in y
x
z
w
thats fine you can find happyness in
a
b
c
d
this is the point of having multiple things
Last edited by Angeldust; 10-04-2024 at 07:57 AM.
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