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  1. #9341
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,810
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I'd say that your comparison, while interesting, is setting the bar a bit too high it's really stretching the comparison.

    However, your comment about "number go down, make it go up." does reflect what I would expect if someone was designing a healer from someone who doesn't main a healer, which I understand to be the case here. It come from a much different, and even more self-centered perspective i.e. the recipient of healing who is far more concerned that the healer is going to let them die, or who has one too many let them die.

    My own perspective is that healing gets interesting when I have choices, and when I have decisions to make. I don't find that designing jobs for the lowest common denominator, and removing skills on the premise that people can't make decisions to be particularly motivating.
    I'm mostly fine with how it is right now. All the stuff I had posted about healing problems are sort of a global thing that impacts both single player and multiplayer, because the reality is few people really like playing the healer archetype even in SINGLE PLAYER games.
    (0)

  2. #9342
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. You pretty much touched on the points the healers here have. The role is more looked at like it is Magical Support instead of Healer. But since this direction is not changing, some are asking for at least 2 - 3 more filler DPS buttons to fit the Magical Support description better. Some others are concerned that this hammers the nail in the coffin for us to be true healers and wishes for the priority to be in healing first.
    (0)

  3. #9343
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,444
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.

    At the same time i think the new dps actions the healers received in DT are them testing the waters to see if they are received well. If they arent then no more dps abilities added.
    (1)

  4. #9344
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The baffling thing about the healer issues is that we already had a good mix of an interesting damage kit and high enough healing requirements over the limits of our free tools where we can't reduce GCD healing required to 0, all this we had in Stormblood.

    Then they decided to gut the damage kit so we could focus on healing more? But the result is that we heal less and have even higher damage uptime for our one button filler.

    ????
    (6)

  5. #9345
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Derio View Post
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.

    At the same time i think the new dps actions the healers received in DT are them testing the waters to see if they are received well. If they arent then no more dps abilities added.
    If you "test the waters" and something is not well received, then there are a few options as a designer. One might be to remove the DPS skills - I would assume because someone thinks that they aren't useful and are never needed. Two- they're criticized by the players and their design flaws are pointed out, so as a developer, you listen, and modify the skills.

    I can say that in the majority of games I've played, if skills have been introduced, option (2) has been selected. Developers were very reluctant to basically throw away money - which is option 1, and option 2 has likely been cheaper, and looks far better for them to management - and the community.
    (0)

  6. #9346
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derio View Post
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.

    At the same time i think the new dps actions the healers received in DT are them testing the waters to see if they are received well. If they arent then no more dps abilities added.
    and why cant they?

    they certainly "rolled back" whatever extra damage healers used to have. so why cant they roll back tank healing?

    or maybe they will give healers more invulnerability. I mean why not? they gave tanks healing powers, why not give healers tank powers?

    perhaps you can point out the bit in the lore explaining why warriors have an aoe heal... I must have missed it
    (2)
    #FFXIVHEALERSTRIKE

  7. #9347
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    It basically loops back to what Derio said for why Storm blood had more healing for the healers. Bloodwhetting / Raw Intuition used to be much weaker only providing a parry bonus from the WAR's front area. I believe it had a negative consequence if the enemy was behind. Even the PLD equivalent was just guaranteed blocks with no mana / HP regen.
    (2)

  8. #9348
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Derio View Post
    I highly doubt they would roll back all the healing they have given WAR, PLD and GNB. They would also have to look at other jobs too like DNC, SMN, RDM.
    Also Monk (Earth Reply) and Picto (Star Prism)

    But, there is one job they can't touch the heal and raise : RDM
    (0)

  9. #9349
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigore View Post
    It basically loops back to what Derio said for why Storm blood had more healing for the healers. Bloodwhetting / Raw Intuition used to be much weaker only providing a parry bonus from the WAR's front area. I believe it had a negative consequence if the enemy was behind. Even the PLD equivalent was just guaranteed blocks with no mana / HP regen.
    Raw Intuition was full parry from the front but every hit is a crit if hit from the flank or rear.

    PLD's Sheltron did give MP back in SB, it was good practice to Sheltron every raidwide if not main tanking. It also only blocked one hit back then iirc.

    Also the reason Stormblood had a lot more healing is because healers didn't have a boatload of free heals to the point where you can press any combination of buttons and clear a mechanic. Doesn't matter whether you press Ixochole, Pneuma or Pepsis an E. Prognosis, you'll get through anyway, only time planning matters is in ultimate or savage optimisation.
    (1)

  10. #9350
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Derio might just be taking a neutral stance. Even if he were to agree with us, it goes down to a few choices Square has to return the healing to the healers. Either they kill 50 - 90% of the self heals tanks and DPS have now, they incorporate more mechs like what ForsakenRoe suggested with Aetherblight (heal absorb), they reduce the oGCD healing cooldowns present or a combination of the above. The more likely route with the least amount of player complaints would probably be relying on new mechs. The ability to solo those Stormblood Raids / Extremes unsynced for Wondrous Tales might be brought up as one QoL thing we have.

    I was trying to remember if it did give MP back for Sheltron. Since we did have that triple Atonement to give mana back, but that one is probably Shadowbringers? When I levelled PLD recently, overcapping on mana is pretty common now for both AoE and single target. In any case, the tanks and DPS having more self heals from their oGCDs and rotation bonuses definitely had a very strong impact. Even if we consider the healer oGCDs, some of the powerful cooldowns like Asylum for WHM are just not needed sometimes. By the time the WHM stuns are done, the tanks have already self healed themselves to full except for DRK. The TBN is still considered for usage after the stun spam. If the DPS are very good, at least half the enemies are probably dead or close to dying, so Afflatus Solace generally covers the rest after stun immunity. In other words, the healer gauge spells generally takes care of most of the needs for normal dungeons.
    (0)

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