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  1. #1
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Derio might just be taking a neutral stance. Even if he were to agree with us, it goes down to a few choices Square has to return the healing to the healers. Either they kill 50 - 90% of the self heals tanks and DPS have now, they incorporate more mechs like what ForsakenRoe suggested with Aetherblight (heal absorb), they reduce the oGCD healing cooldowns present or a combination of the above. The more likely route with the least amount of player complaints would probably be relying on new mechs. The ability to solo those Stormblood Raids / Extremes unsynced for Wondrous Tales might be brought up as one QoL thing we have.

    I was trying to remember if it did give MP back for Sheltron. Since we did have that triple Atonement to give mana back, but that one is probably Shadowbringers? When I levelled PLD recently, overcapping on mana is pretty common now for both AoE and single target. In any case, the tanks and DPS having more self heals from their oGCDs and rotation bonuses definitely had a very strong impact. Even if we consider the healer oGCDs, some of the powerful cooldowns like Asylum for WHM are just not needed sometimes. By the time the WHM stuns are done, the tanks have already self healed themselves to full except for DRK. The TBN is still considered for usage after the stun spam. If the DPS are very good, at least half the enemies are probably dead or close to dying, so Afflatus Solace generally covers the rest after stun immunity. In other words, the healer gauge spells generally takes care of most of the needs for normal dungeons.
    (0)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigore View Post
    Derio might just be taking a neutral stance. Even if he were to agree with us, it goes down to a few choices Square has to return the healing to the healers. Either they kill 50 - 90% of the self heals tanks and DPS have now, they incorporate more mechs like what ForsakenRoe suggested with Aetherblight (heal absorb), they reduce the oGCD healing cooldowns present or a combination of the above. The more likely route with the least amount of player complaints would probably be relying on new mechs. The ability to solo those Stormblood Raids / Extremes unsynced for Wondrous Tales might be brought up as one QoL thing we have.
    I don't think it's necessary to kill off all tank heals, but it does need to come with some form of cost if you use it badly.

    Like let's say Bloodwhetting costs 20 beast gauge, but the barrier breaking will grant 20 beast gauge back, so you get punished for using it badly. If Equilibrium needs to keep the regen, then the upfront heal does need to be weaker. Also Shake it off should be changed a bit, it should just grant a barrier, if it absolutely has to heal, then it can return a portion of damage taken by the barrier as a heal after the barrier breaks.

    There's a lot of ways to balance without total removal, it's not necessary to completely remove the system as long as it's balanced properly.
    (5)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,318
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    I don't think it's necessary to kill off all tank heals, but it does need to come with some form of cost if you use it badly.

    Like let's say Bloodwhetting costs 20 beast gauge, but the barrier breaking will grant 20 beast gauge back, so you get punished for using it badly. If Equilibrium needs to keep the regen, then the upfront heal does need to be weaker. Also Shake it off should be changed a bit, it should just grant a barrier, if it absolutely has to heal, then it can return a portion of damage taken by the barrier as a heal after the barrier breaks.

    There's a lot of ways to balance without total removal, it's not necessary to completely remove the system as long as it's balanced properly.
    I've spitted a random suggestion for Shake it Off in the past that looked something like this:
    You want to have a partywide shield of 21% of WAR’s max HP? You have to consume Vengeance/Damnation.
    You want to have the 300p upfront heal? You have to consume Raw Intuition/Bloodwhetting.
    You want to have the 500p HoT? You have to consume ToB.
    Just SIO? Partywide 300p shield. Nothing else.
    Oh yeah, make this upgrade options available only from lv76 and above as well.
    (0)