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  1. #1
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Heavenchild View Post
    Btw, I don't count Hildibrand, new Alliance raid, Trial and MSQ as content to do. Because everything about this will be done really fast and can't hold for their long patchcycles. :c
    What do you count as content then lol
    (2)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    746
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    What do you count as content then lol
    Content would be something one can do repeatedly, to hold the players attention until the next patch. As for what we get:
    MSQ and Hildibrand for example are one and done things, you never repeat those and they amount to maybe 6 hours of cutscene watching. There never is a reason to revisit those.
    Same with the Trial for the MSQ (if we get one) - that too is mostly only revisited in a roulette, and not something that people engage in multiple times.

    The Alliance Raid is something you do once a week, which amounts to maybe 30 Minutes per week.

    The allied society quests are 3 quests a day. Custom deliveries is maybe another 20 Minutes per week.


    The time you spend on this content, imho, is not worth to keep being subbed on until the next patch. And people not unsubbing and playing the game is actually well within the interests of Square Enix as a company.


    The extreme trial goes further into raiding, but if we count this as "content*" then that is a 12-15 minute fight. Repeating a 12-15 minute fight for 16 weeks (until the next patch is released) would feel more tedious than anything else.
    *in the sense of casual content, I am well aware that the extreme trial is content

    Content can be defined broadly, but generally speaking, people want something to play with. Relic grinds could have been given to us earlier, even on a much more basic scale. One can spend hours weekly in Field Operations, a Deep Dungeon with exciting new ideas with different challenges can keep interested players well occupied.

    Also, there is no use trying to divide between casual content and midcore/whatevs content. We all play the same game, and I think everyone wants the game to be the best it could be. Gameplay content with long shelf life is something that benefits everyone in the long run.
    (30)
    Last edited by ovIm; 09-30-2024 at 10:09 PM. Reason: clarified something
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.