Quote Originally Posted by CKNovel View Post
Before answering that question, it's necessary to prove that it is a fact and not just your perspective.
And the fact are Healers aren't a burden or an induced necessity. They bring a lot of value to any group. They're just boring to play and not the navel of the party anymore.

Physical ranged are an induced necessity, if there wasn't a 1% role bonus, most player would pick another melee or caster, especially with the addition of pictomancer.
So to answer your answer, yes I wouldn't enjoy an induced necessity, I moved away from physical range because of that. But it's not what's happening with healers.




You can pull data and prove this is false but amuse us:
Prove with data that "tank heals are much more optimal than how healers do".

And if you want to take something closer to XIV, just take a look at WoW. I can safely tell you Tank healing is waaaay more crazy than what what we have in XIV.
Tanks that heals are nothing new.
I didn't play WoW but I wonder why people quits that game.. it must be sucks playing as a tank that have nothing to manage other than healing party..

Warrior can heal party while DPSing, Shake it off shield + heal + regen much more powerful than healers 120s cooldowns
PLD having both mitigation and great heals to party member.. much more optimal than healers healing self and party member at the same time.

while PLD you much stop casting DPS to heal but it is still doing 2 things at once healing self and party member.
Warrior is 100% much more optimal than WHM which is a healer that you HAVE to stop healing to do damage for most of its kit while it is their role to heal but not we got warrior which has oGCD 25s cooldown healing self and party member AND having mitigations AND self healing.

healing party member as a healer thing and it should be healer only..

This is exactly what is killing healer role.. tank do their thing and healer thing too..

it is just a cheap way to design a tank.. they must manage other things not party HP