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  1. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    Ironic, you're interpreting my words in ways that are convenient to you.

    No, unlike you I'm not using a single group that did an exceptional challenge but random players who did a dungeon run with 1 DRK and 3 DPS.
    I'm showing that DRK can do the Tank + 3 DPS setup to show you that even if you nerfed Bloodwhetting, you would still have nothing to heal.
    The point is to demonstrate that there's little damages going on, using DRK as the lowest point of reference to picture what a BW nerf would look like.

    Read again:


    From the start, you can’t see the forest for the trees.
    And you are doing the same thing by using an “exceptional” (I’m not saying 1 DRK 3 DPS is exceptional just using the same wording) run an extrapolating it to everything. Oh since DRK can do it without a healer that means there is nothing wrong with WAR

    When I take my actual dungeon runs the difference between my enjoyment of healing them is night and day because one actually needs me to heal them. Saying “DRK is a good representation of what a WAR nerf would look like” just makes me want to nerf WAR harder, because it’s actually semi interesting to heal a DRK because they need healing, even the runs where a DRK does not use a healer are only possible because the increased DPS allows you to kill the mobs before the mobs kill the DRK. Factoring in average DF damage the DRK absolutely would have died. This goes back to my point that you like to condense my point into believing a I have a weird vindictive desire to nerf tanks for no other reason than wanting them to suffer like healers when in reality it’s because a very large portion of healers being bad is because of how powerful the tanks healing is. If DNC was the actual problem I’d be ranting to DNC mains, if tanks aren’t the problem then who is? Because just saying “there isn’t enough damage” is just saying by proxy that tank sustain is too strong

    And let’s say we changed it so that we didn’t nerf BW but instead just dialed up the damage tenfold, by proxy I’ve just nerfed bloodwhetting by a factor of 10, what’s the difference? Or do you only stop at the first half, either nerf sustain or up damage either way your sustain is getting nerfed why does it have to be the latter which is 10* more complex to implement. If your desire is to be self sufficient then there is no way to rectify that with healing design because one of the most core facets of healing design in all MMO’s is to heal the party member taking all the damage (the tank)

    You have yet to ever remotely provide a solution to making healer fun in all content that actually involves the healer being the primary healer of ALL party members (including the tank). All you ever do is say “don’t nerf tanks” then just stop there. Okay I won’t nerf tanks, I’ll bump damage up 3 fold, oh look I stealth nerfed you anyway. No “leave the tank alone heal the party” isnt an answer either because in all content there is large stretches of time where the only person taking damage is the tank.
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    Last edited by Supersnow845; 09-23-2024 at 05:33 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess