Quote Originally Posted by Azurarok View Post
When the game challenges you to keep your rotation going or adjust it based on the content it does stay interesting to me. It also breaks up the monotony in farming since it offers more room for improvement.
Not all jobs designed to have muscle memory.. for example dancer/old AST/kinda BRD, proc/rng based job that require you to have quick action.

keeping everything under one window limit the jobs and encounter design.

it's good that we have both BUT that could be achieved by changing the philosophy of many jobs and removing 1min/2min window for most jobs