Quote Originally Posted by CaptainLagbeard View Post
What I am suggesting is that DPS would still keep their buffs, but they would only affect themselves and not the party/raid. The party-wide effects to increase damage being given to Healers instead. Overall in terms of buffs, the DPS increases would stay relatively the same. Just from a different source and with less variance on the full potency depending on teams lineup. Maybe 20% is too much with 2 healers now that I think about it though...

And addition to that change, bring up healers pDPS to the same level as the completely unaffected Tanks.
Wouldn’t that just make things even worse for phys ranged though? 2/3 of them have ‘buffs party members’ as part of their core identity and gameplay. And since ‘ranged tax’ has to exist (apparently) it’s not like they'll ever get high enough dps that it actually changes how they compare to the other roles in terms of output. Which, makes Machinist raise a lot of questions lol, but that’s a whole other topic.

That said, I can totally understand removing buffs from most jobs; they didn’t need to give basically everyone a party buff ability lol. Like, who plays a Monk or a Dragoon like ‘oh man can’t wait to go buff and support the party’, instead of ‘oh man I can’t wait to go punch/jump on things’ lol.