I do wonder though, if the devs would counter the fact we have healing kits more bloated than a corpse left too long in the water by saying ‘but we increase the healing requirements guys! You totally need these now!’ (The requirements have yet to enter the building lol).

In terms of what gets removed I guess it’s more of a personal preference if anything. If I had to chose two healing abilities on Scholar to go I’d probably say Lustrate and Indomitability. They just don’t really add much of anything to the job anymore, and between things like Emergency Tactics, 90s Deployment / 60s Recitation, it’s not like Scholar wouldn’t still be able to pump super high heal values (or appropriate eHP with Deployment) lol. We even have a heal spam ability with Seraphism if things were desperate. I think taking those two out and replacing them with DoTs would give Scholar more offensive options and put more value in their gcd healing.

It does leave the obvious issue of Aetherflow only applying to 3 abilities; Energy Drain, Excogitation and Sacred Soil. Honestly I think it’d be cool if they reduced Stratagem’s cool-down and made it an Aetherflow skill, which I’m sure they did at one point in PvP, back when Broil restored Aetherflow on hit lol (I think the Feast might still have been there? Obviously with % adjustments as necessary to compensate for higher uptime. I mean, Bards are allowed super high uptime on their crit buff, why can’t Scholars? lol

If what I said is true about fairy abilities that does give them another avenue to explore for ‘adding new abilities’ while getting around any ability amount limits. Maybe they could turn Fey Blessing into Fey Wind while they’re at it? Though, without Indomitability, Blessing might be more valuable too.

Lastly I would like to plead guilty to the Scholar court that I’d rather keep Physick as a ‘fall-back heal’ for triage if all else fails. Maybe they could make it more interesting by having something like casting Physick grants a buff that increases the potency of Embrace for a certain amount of time, or a weak % damage reduction or something. Extra potency on next shield?