Quote Originally Posted by AddictedToWitches View Post
Hot take
I think the job design in this game has always been best when they follow their own vision and don't bow down to player feedback. Player feedback gave us the awful DRK rework and other awful reworks and homogenization. When SE is free to design jobs the way they intend they are great. I think they should listen to players less actually.
Counter point for this specific scenario (Viper changes):
imagine you own a bakery, and you sell killer donuts with chocolate frosting. People love them, you constantly sell out.
At some point, you decide you want to make donuts with strawberry jam filling instead, because that was your vision, not because people asked you to, and you inform customers that since you only have the capacity to make one type of donut, there will be no more chocolate covered donuts. People complain as they do not like strawberry quite as much and much prefer chocolate.
Then, despite people telling you that you already did a perfect job with the chocolate donuts, you change them all to strawberry. People tried them, some are allergic and can't, and pretty much most of them tell you that this ain't it, chief. You may have gained a few new customers, but lost quite a lot more older ones.
In that situation, would you consider going back to chocolate, or would you keep forcing your own vision for what a good donut is?

You see what I am getting at? I can hardly imagine any baker going to gaslight their customers into liking strawberry instead.