I see a lot of this argument "braindead job is still braindead, nothing changed" but the fundamental flaw in this logic is that there was a point of failure that existed and punished sub-optimal play that no longer exists. It doesn't matter that the end result would be similar (I disagree that it is, but let's follow your argument here) in how you approach the rotation, you could drop drop your noxious gnash before and be punished for it with lower damage, now you cannot. The skill floor for executing the rotation has gone up an extra couple of notches from the handful of notches below the skill ceiling where it was.