A little bit later:
He openly admits that despite players wanting to keep the job the same gameplay wise, they wanted to force their vision without taking in feedback from the customers that were using and enjoying their product.We announced that we were considering making adjustments to the job, but the response to that was a lot of feedback from players who had already reached the level cap and were already used to playing with the job, and they were happy with the way it played. However, we had already identified some actions which would inevitably be a cause of stress for players. Eventually, we just went through with adjusting what we had initially planned, and that was unrelated to the community feedback. However, I believe probably there was some misunderstanding on the community's part.